Wylder, Battle Mage

An untrained magic user, a wylder has few spells but is tougher than the luminar

Wylder 1

  • Class/Level: Wylder 1
  • Challenge Rating: 1/2
  • Size: M
  • Initiative: +1

Defense

  • Hit Points: 7 (1d6+1)
  • Armor Class: 13 , touch 11, flat-footed 12 ( +2 armor, +1 DEX )

Offense

  • Speed: 30 ft
  • Base Attack: +1
  • Melee: Sword Staff +2 (2d6 +1 plus wild magic 1d4+1)
  • Ranged: 
  • Magic: Wild Magic +5 (1d4+1)
  • Special Attacks: 
  • Mana: 3

Statistics

  • Abilities: STR +1, DEX +1, CON +1, INT +4, WIS +1, CHA -1
  • Skills: Acrobatics (Reflex) +2, Athletics +1,  Awareness +2, Endurance (Fortitude) +2, Knowledge +6, Persuasion -1, Spellcraft +8, Survival (Will) +3, Thievery +2
  • Talents: 2 points or recommended: Empower Spell, Magical Aptitude
  • Special Qualities: Elemental Type, Elemental Focus, Spell Memory, Spell Sight, 

Equipment:

Leather armor, sword staff, backpack, leather hat, waterskin, rope, dagger

Spells:

  • Elemental Focus: 1
  • Variable Mana: Elemental Cone, Heal, Mage Hand
  • 0 Mana: Daze, Detect Magic
  • 1 Mana: True Strike

Wylder 2

  • Class/Level: Wylder 2
  • Challenge Rating: 1
  • Size: M
  • Handed: 
  • Languages:
  • Initiative: +1

Defense

  • Hit Points: 13 (2d6+3)
  • Armor Class: 13 , touch 11 (12 vs spells), flat-footed 12 ( +2 armor, +1 DEX )
  • Sanity: 76
  • Weaknesses:
  • Fears: 

Offense

  • Speed: 30 ft
  • Base Attack: +2
  • Melee: Sword Staff +3 (1d6 +1 plus wild magic 2d4+1)
  • Ranged: 
  • Magic: Wild Magic +6 (2d4+1)
  • Special Attacks: 
  • Mana: 5

Statistics

  • Abilities: STR +1, DEX +1, CON +1, INT +4, WIS +1, CHA -1
  • Skills: Acrobatics (Reflex) +2, Athletics +1,  Awareness +2, Endurance (Fortitude) +2, Knowledge +6, Persuasion -1, Spellcraft +9, Survival (Will) +3, Thievery +2
  • Talents: 2 points or recommended: Empower Spell, Magical Aptitude
  • Special Qualities: Elemental Type, Elemental Focus, Mage Lore, Spell Memory, Spell Sight, 

Equipment:

Leather armor, sword staff, backpack, leather hat, waterskin, rope, dagger

Spells:

  • Elemental Focus: 1
  • Variable Mana: Elemental Cone, Heal, Mage Hand
  • 0 Mana: Daze, Detect Magic
  • 1 Mana: Bull’s Strength, True Strike,

Wylder 3

  • Class/Level: Wylder 3
  • Challenge Rating: 2
  • Size: M
  • Initiative: +1

Defense

  • Hit Points: 18 (3d6+4)
  • Armor Class: 16, touch 12 (13 vs spells), flat-footed 14 ( +3 armor, +1 DEX, +1 Dodge, +1 shield )

Offense

  • Speed: 30 ft
  • Base Attack: +3
  • Melee: Sword Staff +4 (1d6 +1 plus wild magic 2d4+1)
  • Ranged: 
  • Magic: Wild Magic +7 (2d4+1)
  • Special Attacks: 
  • Mana: 11

Statistics

  • Abilities: STR +1, DEX +1, CON +1, INT +4, WIS +1, CHA -1
  • Skills: Acrobatics (Reflex) +2, Athletics +1,  Awareness +2, Endurance (Fortitude) +2, Knowledge +6, Persuasion 0, Spellcraft +9, Survival (Will) +3, Thievery +2
  • Talents: 4 points or recommended: Dodge, Empower Spell, Magical Aptitude, Run
  • Special Qualities: Elemental Type, Elemental Focus, Mage Lore, Spell Memory, Spell Sight, 

Equipment:

Studded leather armor, buckler, sword staff, backpack, leather hat, waterskin, rope, dagger

Spells:

  • Elemental Focus: 2
  • Variable Mana: Bull’s Strength, Cat’s Grace, Elemental Cone, Heal, Mage Hand
  • 0 Mana: Daze, Detect Magic
  • 1 Mana: True Strike,

Wylder 4

  • Class/Level: Wylder 4
  • Challenge Rating: 3
  • Size: M
  • Initiative: +1

Defense

Hit Points: 23 (4d6+5)

Armor Class: 16, touch 12 (14 vs spells), flat-footed 14 ( +3 armor, +1 DEX, +1 Dodge, +1 shield )

Offense

Speed: 30 ft

Base Attack: +4

Melee: Sword Staff +5 (1d6 +1 plus wild magic 3d4+1)

Ranged: 

Magic: Wild Magic +9 (3d4+1)

Special Attacks: 

Mana: 16

Statistics

Abilities: STR +1, DEX +1, CON +1, INT +5, WIS +1, CHA -1

Skills: Acrobatics (Reflex) +2, Athletics +1,  Awareness +4, Endurance (Fortitude) +2, Knowledge +7, Persuasion 0, Spellcraft +11, Survival (Will) +3, Thievery +2

Talents: 4 points or recommended: Dodge, Empower Spell, Magical Aptitude, Run

Special Qualities: Discordian Shield, Elemental Type, Elemental Focus, Mage Lore, Spell Memory, Spell Sight, 

Equipment:

Studded leather armor, buckler, sword staff, backpack, leather hat, waterskin, rope, dagger

Spells:

Elemental Focus: 2

Variable Mana: Bull’s Strength, Cat’s Grace, Elemental Cone, Heal, Mage Hand

0 Mana: Daze, Detect Magic

1 Mana: True Strike

3 Mana: Haste

Wylder 5

Class/Level: Wylder 5

Challenge Rating: 4

Size: M

Initiative: +1

Defense

Hit Points: 28 (5d6+6)

Armor Class: 16, touch 12 (14 vs spells), flat-footed 14 ( +3 armor, +1 DEX, +1 Dodge, +1 shield )

Offense

Speed: 30 ft

Base Attack: +5

Melee: Sword Staff +7 (1d6 +2 plus wild magic 3d4+1)

Ranged: 

Magic: Wild Magic +10 (3d4+1)

Special Attacks: 

Mana: 26

Statistics

Abilities: STR +1, DEX +1, CON +1, INT +5, WIS +1, CHA -1

Skills: Acrobatics (Reflex) +3, Athletics +1,  Awareness +4, Endurance (Fortitude) +2, Knowledge +7, Persuasion 0, Spellcraft +11, Survival (Will) +3, Thievery +2

Talents: 5 points or recommended: Dodge, Empower Spell, Magical Aptitude, Run, Weapon Specialty (Sword Staff)

Special Qualities: Discordian Shield, Elemental Type, Elemental Focus, Mage Lore, Spell Memory, Spell Sight, 

Equipment:

Studded leather armor, buckler, sword staff, backpack, leather hat, waterskin, rope, dagger

Spells:

Elemental Focus: 2

Variable Mana: Bull’s Strength, Cat’s Grace, Elemental Blast, Elemental Cone, Heal, Mage Hand

0 Mana: Daze, Detect Magic

1 Mana: True Strike

3 Mana: Haste 

5 Mana: Slow

7 Mana: Stoneskin

Wylder 6

Class/Level: Wylder 6

Challenge Rating: 5

Size: M

Initiative: +1

Defense

Hit Points: 33 (6d6+7)

Armor Class: 16, touch 12 (15 vs spells), flat-footed 14 ( +3 armor, +1 DEX, +1 Dodge, +1 shield )

Offense

Speed: 30 ft

Base Attack: +6

Melee: Sword Staff +8 (1d6 +2 plus wild magic 4d4+1)

Ranged: 

Magic: Wild Magic +11 (4d4+1)

Special Attacks: 

Mana: 34

Statistics

Abilities: STR +1, DEX +1, CON +1, INT +5, WIS +1, CHA -1

Skills: Acrobatics (Reflex) +3, Athletics +1,  Awareness +4, Endurance (Fortitude) +2, Knowledge +7, Persuasion 0, Spellcraft +11, Survival (Will) +4, Thievery +2

Talents: 6 points or recommended: Dodge, Empower Spell, Magical Aptitude, Run, Take a Hit, Weapon Specialty (Sword Staff)

Special Qualities: Chaos Wave, Discordian Shield, DR1, Elemental Type, Elemental Focus, Mage Lore, Spell Memory, Spell Sight, 

Equipment:

Studded leather armor, buckler, sword staff, backpack, leather hat, waterskin, rope, dagger

Spells:

Elemental Focus: 2

Variable Mana: Bull’s Strength, Cat’s Grace, Elemental Blast, Elemental Cone, Heal, Mage Hand, Magic Weapon

0 Mana: Daze, Detect Magic

1 Mana: True Strike

3 Mana: Haste 

5 Mana: Slow, Vampiric Touch

7 Mana: Stoneskin

Wylder 7

Class/Level: Wylder 7

Challenge Rating: 6

Size: M

Initiative: +1

Defense

Hit Points: 45 (7d6+15)

Armor Class: 16, touch 12 (15 vs spells), flat-footed 14 ( +3 armor, +1 DEX, +1 Dodge, +1 shield )

Offense

Speed: 30 ft

Base Attack: +7

Melee: Sword Staff +9 (1d6 +2 plus wild magic 4d4+1)

Ranged: 

Magic: Wild Magic +12 (4d4+1)

Special Attacks: 

Mana: 50

Statistics

Abilities: STR +1, DEX +1, CON +1, INT +5, WIS +1, CHA -1

Skills: Acrobatics (Reflex) +4, Athletics +1,  Awareness +4, Endurance (Fortitude) +2, Knowledge +7, Persuasion 0, Spellcraft +11, Survival (Will) +4, Thievery +2

Talents: 7 points or recommended: Dodge, Empower Spell, Magical Aptitude, Run, Take a Hit, Toughness, Weapon Specialty (Sword Staff)

Special Qualities: Chaos Wave, Discordian Shield, DR1, Elemental Type, Elemental Focus, Mage Lore, Spell Memory, Spell Sight, 

Equipment:

Studded leather armor, buckler, sword staff, backpack, leather hat, waterskin, rope, dagger

Spells:

Elemental Focus: 2

Variable Mana: Bull’s Strength, Cat’s Grace, Elemental Blast, Elemental Cone, Heal, Mage Hand, Magic Weapon

0 Mana: Daze, Detect Magic

1 Mana: True Strike

3 Mana: Haste 

5 Mana: Slow, Vampiric Touch

7 Mana: Stoneskin

Wylder 8

Class/Level: Wylder 8

Challenge Rating: 7

Size: M

Initiative: +1

Defense

Hit Points: 50 (8d6+16)

Armor Class: 16, touch 12 (16 vs spells), flat-footed 14 ( +3 armor, +1 DEX, +1 Dodge, +1 shield )

Offense

Speed: 30 ft

Base Attack: +8

Melee: Sword Staff +10 (1d6 +2 plus wild magic 5d4+1)

Ranged: 

Magic: Wild Magic +14 (5d4+1)

Special Attacks: 

Mana: 64

Statistics

Abilities: STR +1, DEX +1, CON +1, INT +6, WIS +1, CHA -1

Skills: Acrobatics (Reflex) +4, Athletics +1,  Awareness +4, Endurance (Fortitude) +2, Knowledge +8, Persuasion 0, Spellcraft +12, Survival (Will) +5, Thievery +2

Talents: 8 points or recommended: Charge, Dodge, Empower Spell, Magical Aptitude, Run, Take a Hit, Toughness, Weapon Specialty (Sword Staff)

Special Qualities: Chaos Wave, Discordian Shield, DR1, Elemental Type, Elemental Focus, Focused Wild Magic, Mage Lore, Magical Attack, Spell Memory, Spell Sight, 

Equipment:

Studded leather armor, buckler, sword staff, backpack, leather hat, waterskin, rope, dagger

Spells:

Elemental Focus: 2

Variable Mana: Bull’s Strength, Cat’s Grace, Command, Elemental Blast, Elemental Cone, Elemental Rain, Heal, Mage Hand, Magic Weapon

0 Mana: Daze, Detect Magic

1 Mana: Identify, True Strike

3 Mana: Haste 

5 Mana: Slow, Vampiric Touch

7 Mana: Stoneskin