Archeons are those with innate abilities to stop magic. They may follow many paths, but they all excel at defending against magic and neutralizing magic users.
The base archeon is a heavily armored tank equipped with iron armor and weapons.
Archeon 1
Class/Level: Archeon 1
Challenge Rating: 1/2
Size: M
Initiative: -1
Defense
Hit Points: 13 (1d10+3)
Armor Class: 14, touch 9, flat-footed 14 (-1 DEX, +4 Armor, +1 Shield )
Offense
Speed: 30 ft.
Base Attack: +1
Melee: Morningstar +3 (1d8+2)
Ranged: Crossbow +0 (1d8)
Special Attacks:
Statistics
Abilities: STR +2, DEX -1, CON +3, INT +1, WIS +2, CHA 0
Skills: Acrobatics (Reflex) 0, Athletics +3, Awareness +4, Endurance (Fortitude) +5, Knowledge +2, Persuasion 0, Spellcraft -, Survival (Will) +4, Thievery 0
Special Qualities: Magic Sense, Mage Bane
Equipment: Scale Mail, Light Steel Shield, Morningstar, Crossbow, Chain, Manacles, Crowbar, Backpack
Archeon 2
Class/Level: Archeon 2
Challenge Rating: 1
Size: M
Initiative: -1
Defense
Hit Points: 23 (2d10 +7) DR1
Armor Class: 16, touch 9, flat-footed 16 (-1 DEX, +5 Armor, +2 Shield )
Offense
Speed: 30 ft.
Base Attack: +2
Melee: Morningstar +4 (1d8+2)
Ranged: Crossbow +1 (1d8)
Special Attacks:
Statistics
Abilities: STR +2, DEX -1, CON +3, INT 12 +1, WIS +2, CHA 0
Skills: Acrobatics (Reflex) 0, Athletics +3, Awareness +4, Endurance (Fortitude) +5, Knowledge +2, Persuasion 0, Spellcraft -, Survival (Will) +5, Thievery 0
Talents: 3 points or: Disperse Magic, Take a Hit
Special Qualities: DR 1 , Magic Sense, Mage Bane,
Equipment: Chainmail, Heavy Steel Shield, Morningstar, Crossbow, Chain, Manacles, Crowbar, Backpack
Archeon 3
Class/Level: Archeon 3
Challenge Rating: 2
Size: M
Initiative: -1
Defense
Hit Points: 32 (3d10 +10) DR1
Armor Class: 16, touch 9, flat-footed 16 (-1 DEX, +5 Armor, +2 Shield )
Offense
Speed: 30 ft.
Base Attack: +3
Melee: Morningstar +5 (1d8+2)
Ranged: Crossbow +2 (1d8)
Special Attacks:
Statistics
Abilities: STR +2, DEX -1, CON +3, INT 12 +1, WIS +2, CHA 0
Skills: Acrobatics (Reflex) 0, Athletics +3, Awareness +5, Endurance (Fortitude) +5, Knowledge +2, Persuasion 0, Spellcraft -, Survival (Will) +5, Thievery 0
Talents: 4 points or: Disperse Magic, Shield Bash, Take a Hit
Special Qualities: DR 1, Magic Sense, Mage Bane, Resist Magic
Equipment: Breastplate, Heavy Steel Shield, Morningstar, Crossbow, Chain, Manacles, Crowbar, Backpack
Archeon 4
Class/Level: Archeon 4
Challenge Rating: 3
Size: M
Initiative: -1
Defense
Hit Points: 43 (4d10 +15) DR1
Armor Class: 19, touch 10, flat-footed 18 (-1 DEX, +7 Armor, +2 Shield, +1 Dodge )
Offense
Speed: 30 ft.
Base Attack: +4
Melee: Morningstar +7 (1d8+3)
Ranged: Crossbow +3 (1d8)
Special Attacks:
Statistics
Abilities: STR +3, DEX -1, CON +3, INT 12 +1, WIS +2, CHA 0
Skills: Acrobatics (Reflex) +1, Athletics +4, Awareness +5, Endurance (Fortitude) +7, Knowledge +2, Persuasion 0, Spellcraft -, Survival (Will) +5, Thievery 0
Talents: 5 points or: Dodge, Disperse Magic, Shield Bash, Take a Hit
Special Qualities: DR 1, Magic Sense, Mage Bane, Resist Magic
Equipment: Half Plate, Heavy Steel Shield, Morningstar, Crossbow, Chain, Manacles, Crowbar, Backpack
Archeon 5
Class/Level: Archeon 5
Challenge Rating: 4
Size: M
Initiative: -1
Defense
Hit Points: 60 (5d10 +26) DR1
Armor Class: 19, touch 10, flat-footed 18 (-1 DEX, +7 Armor, +2 Shield, +1 Dodge )
Offense
Speed: 30 ft.
Base Attack: +5
Melee: 2 Morningstar +8 (1d8+3)
Ranged: 2 Crossbow +4 (1d8)
Special Attacks:
Statistics
Abilities: STR +3, DEX -1, CON +3, INT 12 +1, WIS +2, CHA 0
Skills: Acrobatics (Reflex) +1, Athletics +4, Awareness +5, Endurance (Fortitude) +8, Knowledge +2, Persuasion 0, Spellcraft -, Survival (Will) +5, Thievery 0
Talents: 6 points or: Dodge, Disperse Magic, Shield Bash, Take a Hit, Toughness
Special Qualities: DR 1, Extra Attack, Magic Sense, Mage Bane, Resist Magic
Equipment: Half Plate, Heavy Steel Shield, Morningstar, Crossbow, Chain, Manacles, Crowbar, Backpack
Archeon 6
Class/Level: Archeon 6
Challenge Rating: 5
Size: M
Initiative: -1
Defense
Hit Points: 73 (6d10 +33) DR1
Armor Class: 21, touch 10, flat-footed 20 (-1 DEX, +7 Armor, +4 Shield, +1 Dodge )
Offense
Speed: 30 ft.
Base Attack: +6
Melee: 2 Morningstar +9 (1d8+3)
Ranged: 2 Crossbow +5 (1d8)
Special Attacks:
Statistics
Abilities: STR +3, DEX -1, CON +3, INT 12 +1, WIS +2, CHA 0
Skills: Acrobatics (Reflex) +1, Athletics +4, Awareness +5, Endurance (Fortitude) +8, Knowledge +2, Persuasion 0, Spellcraft -, Survival (Will) +6, Thievery 0
Talents: 7 points or: Dodge, Disperse Magic, Shield Bash, Take a Hit, Taunt, Toughness
Special Qualities: DR 1, Extra Attack, Magic Sense, Mage Bane, Resist Magic, Spell Shield
Equipment: Half Plate, Tower Shield, Morningstar, Crossbow, Chain, Manacles, Crowbar, Backpack
Archeon 7
Class/Level: Archeon 7
Challenge Rating: 6
Size: M
Initiative: -1
Defense
Hit Points: 84 (7d10 +36) DR1
Armor Class: 21, touch 10, flat-footed 20 (-1 DEX, +7 Armor, +4 Shield, +1 Dodge )
Offense
Speed: 30 ft.
Base Attack: +7
Melee: 2 Morningstar +10 (1d8+3)
Ranged: 2 Crossbow +6 (1d8)
Special Attacks:
Statistics
Abilities: STR +3, DEX -1, CON +3, INT 12 +1, WIS +2, CHA 0
Skills: Acrobatics (Reflex) +1, Athletics +4, Awareness +5, Endurance (Fortitude) +8, Knowledge +2, Persuasion 0, Spellcraft -, Survival (Will) +7, Thievery 0
Talents: 8 points or: Dodge, Disperse Magic, Knock Down, Shield Bash, Take a Hit, Taunt, Toughness
Special Qualities: DR 1, Extra Attack, Magic Sense, Mage Bane, Resist Magic, Spell Shield
Equipment: Half Plate, Tower Shield, Morningstar, Crossbow, Chain, Manacles, Crowbar, Backpack
Archeon 8
Class/Level: Archeon 8
Challenge Rating: 7
Size: M
Initiative: -1
Defense
Hit Points: 107 (8d10 +43) DR1
Armor Class: 21, touch 10, flat-footed 20 (-1 DEX, +7 Armor, +4 Shield, +1 Dodge )
Offense
Speed: 30 ft.
Base Attack: +8
Melee: 2 Morningstar +11 (1d8+3)
Ranged: 2 Crossbow +7 (1d8)
Special Attacks: Disruption
Statistics
Abilities: STR +3, DEX -1, CON +4, INT 12 +1, WIS +2, CHA 0Skills: Acrobatics (Reflex) +1, Athletics +4, Awareness +6, Endurance (Fortitude) +8, Knowledge +2, Persuasion 0, Spellcraft -, Survival (Will) +7, Thievery 0
Talents: 9 points or: Dodge, Disperse Magic, Over-Extended Attack, Knock Down, Shield Bash, Take a Hit, Taunt, Toughness
Special Qualities: DR 1, Extra Attack, Magic Sense, Mage Bane, Resist Magic, Spell Shield
Equipment: Half Plate, Tower Shield, Morningstar, Crossbow, Chain, Manacles, Crowbar, Backpack