Archeon

Archeons are those with innate abilities to stop magic. They may follow many paths, but they all excel at defending against magic and neutralizing magic users. 

The base archeon is a heavily armored tank equipped with iron armor and weapons.

Archeon 1

Class/Level: Archeon 1

Challenge Rating: 1/2

Size: M

Initiative: -1

Defense

Hit Points: 13 (1d10+3)

Armor Class:  14, touch 9, flat-footed 14 (-1 DEX, +4 Armor, +1 Shield )

Offense

Speed: 30 ft.

Base Attack: +1

Melee: Morningstar +3 (1d8+2)

Ranged: Crossbow +0 (1d8)

Special Attacks: 

Statistics

Abilities: STR +2, DEX -1, CON +3, INT +1, WIS +2, CHA 0

Skills: Acrobatics (Reflex) 0, Athletics +3,  Awareness +4, Endurance (Fortitude) +5, Knowledge +2, Persuasion 0, Spellcraft -, Survival (Will) +4, Thievery 0

Talents: Disperse Magic

Special Qualities: Magic Sense, Mage Bane 

Equipment: Scale Mail, Light Steel Shield, Morningstar, Crossbow, Chain, Manacles, Crowbar, Backpack

Archeon 2

Class/Level: Archeon 2

Challenge Rating: 1

Size: M

Initiative: -1

Defense

Hit Points: 23 (2d10 +7) DR1

Armor Class:  16, touch 9, flat-footed 16 (-1 DEX, +5 Armor, +2 Shield )

Offense

Speed: 30 ft.

Base Attack: +2

Melee: Morningstar +4 (1d8+2)

Ranged: Crossbow +1 (1d8)

Special Attacks: 

Statistics

Abilities: STR +2, DEX -1, CON +3, INT 12 +1, WIS +2, CHA 0

Skills: Acrobatics (Reflex) 0, Athletics +3,  Awareness +4, Endurance (Fortitude) +5, Knowledge +2, Persuasion 0, Spellcraft -, Survival (Will) +5, Thievery 0

Talents: 3 points or: Disperse Magic, Take a Hit

Special Qualities: DR 1 , Magic Sense, Mage Bane, 

Equipment: Chainmail, Heavy Steel Shield, Morningstar, Crossbow, Chain, Manacles, Crowbar, Backpack

Archeon 3

Class/Level: Archeon 3

Challenge Rating: 2

Size: M

Initiative: -1

Defense

Hit Points: 32 (3d10 +10) DR1

Armor Class:  16, touch 9, flat-footed 16 (-1 DEX, +5 Armor, +2 Shield )

Offense

Speed: 30 ft.

Base Attack: +3

Melee: Morningstar +5 (1d8+2)

Ranged: Crossbow +2 (1d8)

Special Attacks: 

Statistics

Abilities: STR +2, DEX -1, CON +3, INT 12 +1, WIS +2, CHA 0

Skills: Acrobatics (Reflex) 0, Athletics +3,  Awareness +5, Endurance (Fortitude) +5, Knowledge +2, Persuasion 0, Spellcraft -, Survival (Will) +5, Thievery 0

Talents: 4 points or: Disperse Magic, Shield Bash, Take a Hit

Special Qualities:  DR 1, Magic Sense, Mage Bane, Resist Magic

Equipment: Breastplate, Heavy Steel Shield, Morningstar, Crossbow, Chain, Manacles, Crowbar, Backpack

Archeon 4

Class/Level: Archeon 4

Challenge Rating: 3

Size: M

Initiative: -1

Defense

Hit Points: 43 (4d10 +15) DR1

Armor Class:  19, touch 10, flat-footed 18 (-1 DEX, +7 Armor, +2 Shield, +1 Dodge )

Offense

Speed: 30 ft.

Base Attack: +4

Melee: Morningstar +7 (1d8+3)

Ranged: Crossbow +3 (1d8)

Special Attacks: 

Statistics

Abilities: STR +3, DEX -1, CON +3, INT 12 +1, WIS +2, CHA 0

Skills: Acrobatics (Reflex) +1, Athletics +4,  Awareness +5, Endurance (Fortitude) +7, Knowledge +2, Persuasion 0, Spellcraft -, Survival (Will) +5, Thievery 0

Talents: 5 points or: Dodge, Disperse Magic, Shield Bash, Take a Hit

Special Qualities:  DR 1, Magic Sense, Mage Bane, Resist Magic

Equipment: Half Plate, Heavy Steel Shield, Morningstar, Crossbow, Chain, Manacles, Crowbar, Backpack

Archeon 5

Class/Level: Archeon 5

Challenge Rating: 4

Size: M

Initiative: -1

Defense

Hit Points: 60 (5d10 +26) DR1

Armor Class:  19, touch 10, flat-footed 18 (-1 DEX, +7 Armor, +2 Shield, +1 Dodge )

Offense

Speed: 30 ft.

Base Attack: +5

Melee: 2 Morningstar +8 (1d8+3)

Ranged: 2 Crossbow +4 (1d8)

Special Attacks: 

Statistics

Abilities: STR +3, DEX -1, CON +3, INT 12 +1, WIS +2, CHA 0

Skills: Acrobatics (Reflex) +1, Athletics +4,  Awareness +5, Endurance (Fortitude) +8, Knowledge +2, Persuasion 0, Spellcraft -, Survival (Will) +5, Thievery 0

Talents: 6 points or: Dodge, Disperse Magic, Shield Bash, Take a Hit, Toughness

Special Qualities:  DR 1, Extra Attack, Magic Sense, Mage Bane, Resist Magic

Equipment: Half Plate, Heavy Steel Shield, Morningstar, Crossbow, Chain, Manacles, Crowbar, Backpack

Archeon 6

Class/Level: Archeon 6

Challenge Rating: 5

Size: M

Initiative: -1

Defense

Hit Points: 73 (6d10 +33) DR1

Armor Class:  21, touch 10, flat-footed 20 (-1 DEX, +7 Armor, +4 Shield, +1 Dodge )

Offense

Speed: 30 ft.

Base Attack: +6

Melee: 2 Morningstar +9 (1d8+3)

Ranged: 2 Crossbow +5 (1d8)

Special Attacks: 

Statistics

Abilities: STR +3, DEX -1, CON +3, INT 12 +1, WIS +2, CHA 0

Skills: Acrobatics (Reflex) +1, Athletics +4,  Awareness +5, Endurance (Fortitude) +8, Knowledge +2, Persuasion 0, Spellcraft -, Survival (Will) +6, Thievery 0

Talents: 7 points or: Dodge, Disperse Magic, Shield Bash, Take a Hit, Taunt, Toughness

Special Qualities:  DR 1, Extra Attack, Magic Sense, Mage Bane, Resist Magic, Spell Shield

Equipment: Half Plate, Tower Shield, Morningstar, Crossbow, Chain, Manacles, Crowbar, Backpack

Archeon 7

Class/Level: Archeon 7

Challenge Rating: 6

Size: M

Initiative: -1

Defense

Hit Points: 84 (7d10 +36) DR1

Armor Class:  21, touch 10, flat-footed 20 (-1 DEX, +7 Armor, +4 Shield, +1 Dodge )

Offense

Speed: 30 ft.

Base Attack: +7

Melee: 2 Morningstar +10 (1d8+3)

Ranged: 2 Crossbow +6 (1d8)

Special Attacks: 

Statistics

Abilities: STR +3, DEX -1, CON +3, INT 12 +1, WIS +2, CHA 0

Skills: Acrobatics (Reflex) +1, Athletics +4,  Awareness +5, Endurance (Fortitude) +8, Knowledge +2, Persuasion 0, Spellcraft -, Survival (Will) +7, Thievery 0

Talents: 8 points or: Dodge, Disperse Magic, Knock Down, Shield Bash, Take a Hit, Taunt, Toughness

Special Qualities:  DR 1, Extra Attack, Magic Sense, Mage Bane, Resist Magic, Spell Shield

Equipment: Half Plate, Tower Shield, Morningstar, Crossbow, Chain, Manacles, Crowbar, Backpack

Archeon 8

Class/Level: Archeon 8

Challenge Rating: 7

Size: M

Initiative: -1

Defense

Hit Points: 107 (8d10 +43) DR1

Armor Class:  21, touch 10, flat-footed 20 (-1 DEX, +7 Armor, +4 Shield, +1 Dodge )

Offense

Speed: 30 ft.

Base Attack: +8

Melee: 2 Morningstar +11 (1d8+3)

Ranged: 2 Crossbow +7 (1d8)

Special Attacks: Disruption

Statistics

Abilities: STR +3, DEX -1, CON +4, INT 12 +1, WIS +2, CHA 0Skills: Acrobatics (Reflex) +1, Athletics +4,  Awareness +6, Endurance (Fortitude) +8, Knowledge +2, Persuasion 0, Spellcraft -, Survival (Will) +7, Thievery 0

Talents: 9 points or: Dodge, Disperse Magic, Over-Extended Attack, Knock Down, Shield Bash, Take a Hit, Taunt, Toughness

Special Qualities:  DR 1, Extra Attack, Magic Sense, Mage Bane, Resist Magic, Spell Shield

Equipment: Half Plate, Tower Shield, Morningstar, Crossbow, Chain, Manacles, Crowbar, Backpack