Upir
Upir (Fighter lvl 4)
Challenge Rating: 6
Size: M
Type: Undead
Initiative: +2
Defense
Hit Points: 36 (4HD)
Armor Class: 20, touch 12, flat-footed 13 ( +2 DEX, +3 Armor, +5 Misc )
Saves: Fort +6 Ref +4 Will +1
Weaknesses: Sensitive to light, silver
Offense
Speed: 30’
Base Attack: +4
Melee: Mace +7 (1d6+3, 19-20)
Ranged: +7
Special Attacks: Life drain; dominate; create spawn;
Sanity Effects: First Encounter 1/2d6, Life Drain
Statistics
Abilities: STR 16, DEX 14, CON 12, INT 8, WIS 8, CHA 8
Skills: Acrobatics +4, Athletics +5, Awareness +1, Endurance +4, Knowledge -1, Persuasion -1, Spellcraft -, Survival 0, Thievery +4
Talents: Advantage, Expanded Critical, Over-extended Attack, Stunning Strike, Take a Hit
Special Qualities: Damage Reduction 1 (Talent), Fast healing 5, memories of the past; mindless victims; immortal; Spell-like abilities – haste, spider climb, alter self, gaseous form
Ecology
Environment: Any
Organization: Single
Treasure: Standard
Armor: Studded Leather
Creating an Upir
CR
+3 to base creature’s CR
Size and Type
The creature’s type changes to undead. Size is unchanged.
Hit Dice
Increase all current and all future Hit Dice to d12s.
Speed
Same as base creature.
Armor Class
The base creature’s Armor Class improves by +5
Attack
An upir retains all attacks of the base creature.
Sanity Effect
First Encounter 1/2d6, Life Drain
Special Attacks
Life Drain
An upir can drain the energy from a victim. It must make a successful Heroic Action to pull the energy from its victim. It is an opposed Will save roll vs CHA ability mod. If the upir is successful, the victim takes 1d8 damage and the upir gains 1d8 health. The victim also must roll a Sanity Check (1/1d6)
Dominate
A upir can crush an opponent’s will just by looking onto his or her eyes. This is similar to a gaze attack, except that the upir must use a standard action, and those merely looking at it are not affected. Anyone the upir targets must succeed on a Will based Heroic Action vs Persuasion or fall instantly under the upir’s influence. The victim gets to make a Heroic Action check once per round if under the upir’s influence. After three fails they are under their influence for 24 hours.
Create Spawn
An upir can feed upon a victim and through an arcane ritual turn its victim into an upir.
Special Qualities
Fast healing
An upir regains 5 HP per round, unless in full sunlight.
Memories of the Past
As an upir drains its victims life, they slowly gain the memories and thoughts of the victim.
Mindless Victims
If an upir drains enough from its victim, the victim loses all sense of being and becomes a mindless slave of the upir.
Immortal
An upir is immortal and can not be slain, unless it is taken to zero HP, a wooden stake put through its heart, and its head cut off with a silver weapon. An upir’s corpse can also be brought out into the sunlight which turns it to ash.
Spell-Like Abilities
At will—haste, spider climb; 1/day alter self, gaseous form
Weaknesses
Light Sensitivity
An upir who is brought into the sunlight loses its fast healing ability. Bright light causes the upir to fight at a -2 to hit.
Silver Weakness
Silver weapons do double damage.