Tentacus Scavana is what the scholars call the tentacle crawler, but most care not for it or its name. This large segmented insect is feared in all the dark places of the world.
A tentacle crawler looks like a giant centipede with five octopus like tentacles emerging from it’s head. It roams the darkness in search of prey, using its tentacles to grapple it while it stings with its barbed tail.
Tentacle Crawler
Challenge Rating: 4
Size: Huge
Type: Vermin
Initiative: +0
Defense
Hit Points: 42 (5d8 +20)
Armor Class: 18, touch 10, flat footed 16 (+8 natural armor, -2 size, +2 dex)
Saves: Fort +11 Ref +2 Will +1
Offense
Speed: 40 ft., climb 40 ft.
Base Attack: +3
Melee: Bite +8 (1d6+9 plus grab), tail sting +8 (1d6+9 plus poison)
Ranged: –
Special Attacks: Constrict (1d4+6), poison
Sanity Effects: First Encounter 1/1d4
Statistics
Abilities: STR 28, DEX 13, CON 19, INT –, WIS 11, CHA 2
Skills: Acrobatics, +1 Athletics, +5 Awareness, Endurance, Knowledge, Persuasion, Spellcraft, Survival, +2 Thievery
Talents: –
Special Qualities: darkvision 60’
Ecology
Environment: subterranean, sewer, swamp
Organization: Solitary
Treasure: Standard
Poison
Sting – injury; save Fort DC 16; frequency 1/round for 6 rounds; effect 1d3 Strength damage; cure 1 save.
Grab
If the tentacle crawler successfully lands a bite attack, it deals 1d6+9 damage, and using its tentacles, attempts to start a grapple as a free action without provoking an attack of opportunity. It may only grab Large or smaller opponents. The crawler must succeed at a heroic action to grapple an opponent. A successful hold does not deal any extra damage, but when grappled an opponent loses their dexterity bonus.