Stone Golem
Challenge Rating: 11
Size: Large
Type: Construct
Initiative: -1
Defense
Hit Points: 107 (14HD)
Armor Class: 26 (-1 size, -1 Dex, +18 natural), touch 8, flat-footed 26
Saves: Fort +4 Ref +3 Will+4
Weaknesses: Tritium
Offense
Speed: 20’
Base Attack: +10
Melee: 2 slams +18 melee (2d10+9)
Special Attacks: Slow
Sanity Effects: –
Statistics
Abilities: STR 29, DEX 9, CON –, INT –, WIS 11, CHA 1
Skills: Acrobatics -1, Athletics +19, Awareness +0, Endurance –, Knowledge –, Persuasion –, Spellcraft –, Survival +0, Thievery -1
Talents: —
Special Qualities: damage reduction 10/tritium; darkvision 60 ft.;low-light vision
Ecology
Environment: Any
Organization: Solitary or gang (2-4)
Treasure: Standard
Slow
A stone golem can use a slow effect, as the spell, as a free action once every 2 rounds. The effect has a range of 10 feet and a duration of 7 rounds, requiring a DC 17 Will save to negate.
A stone to flesh spell does not actually change the golem’s structure but negates its damage reduction for 1 full round.