Stone Golem

Stone Golem

Challenge Rating: 11

Size: Large

Type: Construct

Initiative: -1

 

Defense

Hit Points: 107 (14HD)

Armor Class: 26 (-1 size, -1 Dex, +18 natural), touch 8, flat-footed 26

Saves: Fort +4 Ref +3 Will+4

Weaknesses: Tritium

 

Offense

Speed: 20’

Base Attack: +10

Melee:  2 slams +18 melee (2d10+9)

Special Attacks: Slow

Sanity Effects: –

 

Statistics

Abilities: STR 29, DEX 9, CON –, INT –, WIS 11, CHA 1

Skills: Acrobatics -1, Athletics +19,  Awareness +0, Endurance –, Knowledge –, Persuasion –, Spellcraft –, Survival +0, Thievery -1

Talents: —

Special Qualities:  damage reduction 10/tritium; darkvision 60 ft.;low-light vision

 

Ecology

Environment: Any

Organization: Solitary or gang (2-4)

 

Treasure: Standard

 

Slow

A stone golem can use a slow effect, as the spell, as a free action once every 2 rounds. The effect has a range of 10 feet and a duration of 7 rounds, requiring a DC 17 Will save to negate.

 

A stone to flesh spell does not actually change the golem’s structure but negates its damage reduction for 1 full round.

 

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