Sarap
A large two legged lizard, it has been domesticated and used as a mount or pack animal in the warmer climates of Uteria.
Swift and agile, Saraps have been domesticated for use as a formidable transport. While these are quite loyal and tame, wild Saraps should be avoided at all costs, as they are quite deadly. In the wild, saraps are typically found in packs, or at least in pairs. Very rarely are they encountered individually. They hunt with extreme efficiency, using cunning tactics that indicate an intelligence beyond that of most animals.
Sarap
Challenge Rating: 5
Size: Large
Type: Animal
Initiative: +7
Defense
Hit Points: 50 (4HD)
Armor Class: 10, touch 12, flat footed 15 (+3 dex, +6 natural armor, -1 size)
Saves: Fort +12 Ref +6 Will +3
Offense
Speed: 60ft
Base Attack: +3
Melee: 2 talons +9 (2d6+6), bite +9 (1d8+6), Foreclaws +7 (1d6+3)
Ranged:
Special Attacks: Pounce
Statistics
Abilities: STR 28, DEX 13, CON 19, INT –, WIS 11, CHA 2
Skills: Acrobatics +1, Athletics +9, Awareness +7, Endurance +4, Knowledge –, Persuasion –, Spellcraft –, Survival +0, Thievery +1
Talents: Dodge, Alertness
Special Qualities:Low Light Vision, Scent
Ecology
Environment: Desert
Organization: Solitary, Pair, or pack (3-12)
Treasure: N/A