Root Golem
Challenge Rating: 3
Size: Medium
Type: Construct
Initiative: +3
Defense
Hit Points: 25 (3d10+10)
Armor Class: 17, flat-footed 14 (3 DEX, 4 Natural)
Saves: Fort +2 Ref +3 Will +1
Weaknesses: Slashing weapons, fire
Offense
Speed: 30’
Base Attack: +4
Melee: 2 Slams +7 (1d6+3 plus grab)
Ranged: –
Special Attacks: Grab, strangle (1d4+3)
Sanity Effects: –
Statistics
Abilities: STR 16, DEX 16, CON -, INT -, WIS 10, CHA 1
Skills: Acrobatics, Athletics, Awareness, Endurance, Knowledge, Persuasion, Spellcraft, Survival, Thievery
Talents: –
Special Qualities: DR 1 / slashing, Immune: construct traits, fire does x2 damage
Ecology
Environment: Any
Organization: Any
Treasure: None
Grab
When hit with an attack that also does grab, the attacker and defender must roll a heroic action. If the defender loses, they become grappled. They must succeed at a Heroic Action during their turn to free themselves.
Strangle
If an opponent is being grappled by the root golem it may golem deal 1d4+3 points of damage with a successful Heroic Action, as a free action. Heroic action to escape.