Pseudodragon
Challenge Rating: 1
Size: Tiny
Type: Dragon
Initiative: +2
Defense
Hit Points: 15 (2 HD)
Armor Class: 18 (+2 size, +2 Dex, +4 natural), touch 14, flat-footed 16
Saves: Fort +4 Ref +5 Will +4
Weaknesses: –
Offense
Speed: 15ft, fly 60ft
Base Attack: +2
Melee: Sting +6 melee (1d3-2 plus poison) and bite +1 melee (1)
Special Attacks: Poison
Sanity Effects: –
Statistics
Abilities: STR 6, DEX 15, CON 13, INT 10, WIS 12, CHA 10
Skills: Acrobatics +3, Athletics -2, Awareness +3, Endurance +1, Knowledge +0, Persuasion +0, Spellcraft +2, Survival +2, Thievery +3
Talents: Alertness, Weapon Dexterity
Special Qualities: Blindsense 60 ft., darkvision 60 ft., immunity to sleep and paralysis, low-light vision, telepathy 60 ft.
Ecology
Environment: Temperate Forests
Organization: Solitary, pair, or clutch (3-5)
Treasure: none
Poison
Injury, Fortitude DC 14, initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours. The save DC is Constitution-based and includes a +2 racial bonus.
Blindsense
A pseudodragon can locate creatures within 60 feet by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues). Opponents the pseudodragon can’t actually see still have total concealment against the pseudodragon.
Telepathy
Pseudodragons can communicate telepathically with creatures that speak Common or Fey, provided they are within 60 feet.