Nachzur

Nachzur

He looked alive. He moved fluidly, but there was something wrong. His blue eyes called to me and I almost believed the sweet words coming from his mouth. That mouth, filled with thin translucent fangs, which somehow did not seem strange to me. I tried to look away, but I could not.

 

A nachzur is not one of the most powerful beings of the Navirim, but it still has great powers of persuasion over those of Atheles. They prefer to use a banter of words to defeat enemies than to fight outright.

Nachzur

Challenge Rating: 4

Size: Medium

Type: Navirite

Initiative: +2

 

Defense

Hit Points: 40 (6d10+6)

Armor Class: 19 ( +2 DEX, +7 natural)

Saves: Fort +5 Ref +5 Will +3

Weaknesses: – Cold iron, Aradani Steel, amarnium, silver

 

Offense

Speed: 30’

Base Attack: +3

Melee: +3 Claws x2 1d6

Ranged: +5

Special Attacks:

Sanity Effects: At Will (Once per day)

 

Statistics

Abilities: STR 11, DEX 14, CON 13, INT 15, WIS 12, CHA 16

Skills: Acrobatics +2, Athletics +0, Awareness +2, Endurance +1, Knowledge +2, Persuasion +3, Spellcraft +3, Survival +1, Thievery +2

Talents: 2 points or recommended: Advantage, Negotiator

Special Qualities: Darkvision 60’; DR 5/ cold iron, Aradan Steel, amarnium, or silver;   immortal*; trapped; summon ally, shadowborn

Special Abilities: (Once per day) Alter Self; Spell-like abilities – Cause fear, comprehend languages, tongues; Advancement

 

Ecology

Environment: Any / dark

Organization: Single

 

Treasure: Standard

 

Spell-Like Abilities

At Will – Cause Fear (DC12); 2/day – Comprehend Languages, Tongues

 

Alter Self

When a nachzur takes over a host body, that body transforms to look more like the natural form of the nachzur, semi-transparent skin, enlarged cranium, bright blue eyes, and translucent fangs. They use the Alter Self ability to blend into population that surrounds them. This can be used once per day, but lasts indefinitely. Abilities or items that allow True Seeing, see through the nachzur’s illusion.

 

Advancement

A nachzur can gain levels as a player class. For each class level, they gain an additional CR point. They gain HP, abilities, and spells as per the class level they advance in.

 

Immortal

A nachzur can only be killed by being decapitated and then a silver spike hammered through their skull. Otherwise, the spirit of the nachzur will slowly repair the body until it is whole again.

 

Summon Ally

Once per day a nachzur can summon another from the navirim to aid them. The summoned ally is always CR 2 or lower.

 

Shadowborn

A nachzur is a creature of the shadows. The Navirim does not have a strong sun. In Atheles, the nachzur must stay out of direct sunlight, or suffer 1d6 damage per minute.

 

Trapped

Unlike some navirites that possess a creature, a nachzur can not leave the body it inhabits. This makes them more likely to be cautious than other navirite fey.

 

Posted in .