Nachzur
He looked alive. He moved fluidly, but there was something wrong. His blue eyes called to me and I almost believed the sweet words coming from his mouth. That mouth, filled with thin translucent fangs, which somehow did not seem strange to me. I tried to look away, but I could not.
A nachzur is not one of the most powerful beings of the Navirim, but it still has great powers of persuasion over those of Atheles. They prefer to use a banter of words to defeat enemies than to fight outright.
Nachzur
Challenge Rating: 4
Size: Medium
Type: Navirite
Initiative: +2
Defense
Hit Points: 40 (6d10+6)
Armor Class: 19 ( +2 DEX, +7 natural)
Saves: Fort +5 Ref +5 Will +3
Weaknesses: – Cold iron, Aradani Steel, amarnium, silver
Offense
Speed: 30’
Base Attack: +3
Melee: +3 Claws x2 1d6
Ranged: +5
Special Attacks:
Sanity Effects: At Will (Once per day)
Statistics
Abilities: STR 11, DEX 14, CON 13, INT 15, WIS 12, CHA 16
Skills: Acrobatics +2, Athletics +0, Awareness +2, Endurance +1, Knowledge +2, Persuasion +3, Spellcraft +3, Survival +1, Thievery +2
Talents: 2 points or recommended: Advantage, Negotiator
Special Qualities: Darkvision 60’; DR 5/ cold iron, Aradan Steel, amarnium, or silver; immortal*; trapped; summon ally, shadowborn
Special Abilities: (Once per day) Alter Self; Spell-like abilities – Cause fear, comprehend languages, tongues; Advancement
Ecology
Environment: Any / dark
Organization: Single
Treasure: Standard
Spell-Like Abilities
At Will – Cause Fear (DC12); 2/day – Comprehend Languages, Tongues
Alter Self
When a nachzur takes over a host body, that body transforms to look more like the natural form of the nachzur, semi-transparent skin, enlarged cranium, bright blue eyes, and translucent fangs. They use the Alter Self ability to blend into population that surrounds them. This can be used once per day, but lasts indefinitely. Abilities or items that allow True Seeing, see through the nachzur’s illusion.
Advancement
A nachzur can gain levels as a player class. For each class level, they gain an additional CR point. They gain HP, abilities, and spells as per the class level they advance in.
Immortal
A nachzur can only be killed by being decapitated and then a silver spike hammered through their skull. Otherwise, the spirit of the nachzur will slowly repair the body until it is whole again.
Summon Ally
Once per day a nachzur can summon another from the navirim to aid them. The summoned ally is always CR 2 or lower.
Shadowborn
A nachzur is a creature of the shadows. The Navirim does not have a strong sun. In Atheles, the nachzur must stay out of direct sunlight, or suffer 1d6 damage per minute.
Trapped
Unlike some navirites that possess a creature, a nachzur can not leave the body it inhabits. This makes them more likely to be cautious than other navirite fey.