Certain items gain power as the adventurer gains levels. These items are a part of the adventurer’s story; they are the famed sword, the lockpicks of luck, or the rope their mother gave them before they left home.
Each player should work with their GM to choose a Legacy Item for their character that they start out with at first level as a part of their backstory, which will grow in strength as they grow in skill.
These items are part of the legacy of the adventurer.
Level | Advancement for Weapons |
1st | |
2nd | +1 to critical hit range. 20=19-20 |
3rd | |
4th | +1 to one legacy weapon |
5th | |
6th | +2 to critical hit range 20=18-20 |
7th | |
8th | +2 to one legacy weapon |
Level | Advancement for Armor |
1st | |
2nd | 1 Damage Reduction (DR) |
3rd | |
4th | +1 to armor |
5th | |
6th | 2 Damage Reduction (DR) |
7th | |
8th | +2 to armor |
Level | Advancement for Magic Focus items |
1st | |
2nd | Imbued with a 0 mana spell, can cast as a free action. |
3rd | |
4th | Imbued with a 1 mana spell that does not have a dice pool. |
5th | |
6th | Item can be called to its owner at any time. |
7th | |
8th | Imbued with a 3 mana spell that does not have a dice pool. |
Gaining New Legacy Items – On average, the GM should plan for each character to gain a legacy item at 1st, 4th, and 7th level. There are several options for doing this.
Option 1: First and foremost, one of the character’s items which they have been using for a while, starts gaining power from having used it in the battle for such a long time, becoming something more than a normal item: a legacy item. In this case, the GM should would work with each player to pick the item and its powers.
Option 2: Another option is for the GM to work legacy items into the storyline so that each character gains one somewhere around 4th level. These could be items taken from a foe they bested, or ancient items unearthed in a long-forgotten treasure horde.
Option 3: A third option, for characters that are training under a teacher at a church, the mage tower, under a guild, or some other society or group, is to have a legacy item bestowed upon them by their teacher once they gain a certain level of skill. Within the storyline, this could require a test of skill or a quest of some sort, and might be bestowed in a formal ceremony.
Other Legacy Items – Other items can be legacy items; the GM and player should work together to define the powers of these items.