Hulking Horror
Challenge Rating: 7
Size: Large
Type: Aberration
Initiative: +1
Defense
Hit Points: 71 (8HD)
Armor Class: Armor Class:18 (-1 size, +1 Dex, +8 natural), touch 10, flat-footed 17
Saves: Fort +8 Ref +3 Will +6
Weaknesses: –
Offense
Speed: 20ft, burrow 20ft
Base Attack: +6
Melee: 2 claws +11 melee (2d4+6) and bite +9 melee (2d8+3)
Special Attacks: Pinsir Grapple
Sanity Effects: First encounter 1/1d8
Statistics
Abilities: STR 23, DEX 13, CON 19, INT 11, WIS 11, CHA 13
Skills: Acrobatics +1, Athletics +10, Awareness +1, Endurance +8, Knowledge +0, Persuasion +1, Spellcraft +1, Survival +0, Thievery +1
Talents: Great fortitude, Multiattack
Special Qualities:Darkvision 60 ft., tremorsense 60 ft.
Ecology
Environment: Underground
Organization: Solitary or Cluster (2-4)
Treasure: Standard
Pinsir Grapple
Hulking Horrors can grapple with their large pinsirs as well as their hands, as such they may make two heroic actions a round to grapple two different opponents or the same opponent twice. Grapples made at a 10ft range are always with the pinsir.