Etahn Belbane
- Race: Human
- Age: 42
- Class: Fighter/Ranger
- Level: 1/7
- Challenge Rating: 7
- Size: M
- Handed: Right
- Initiative: +2
Defense
- Hit Points: 52 (8HD)
- Armor Class: 24, touch 12, flat-footed 22 ( +5 armor, +1 Shield, +2 DEX, +4 legacy, +2 Natural Armor )
- Saves: Fort +10 Ref +9 Will +6
- Sanity: 59 (78)
- Weaknesses: –
- Fears: Death of companion (animal or humanoid)
Offense
- Speed: 30
- Base Attack: +8/+3
- Melee: Dad’s Broadsword (legacy) +14/+9 (1d8+6)
- Ranged: Composite Shortbow +10/+5 (1d6+3)
- Special Attacks: –
- Mana: —
Statistics
- Abilities: STR 16, DEX 14, CON 13, INT 10, WIS 14, CHA 12
- Skills: Acrobatics +4, Athletics +4, Awareness +7, Endurance +2, Knowledge +3, Persuasion +1, Spellcraft -, Survival +6, Thievery +7
- Talents: Alertness, Animal Companion, Favored Enemy, Favored Terrain, Healing, Rapid Shot, Survivalist, Track, Weapon Specialty Broadsword
- Special Qualities: DR 4
Ecology
- Environment: Any, M Bar
- Organization: None
Legacy Items: Dad’s Broad Sword, Aradan Steel Chain Shirt
Animal Companion: Tooth – small Nightcat
Favored Enemy (+2 to hit and damage): Navirite Fey
Favored Terrain: Mountains
Nightcat
Challenge Rating: 2
Size: S
Type: Animal
Initiative: +2
Defense
Hit Points: 13 (2d8+4)
Armor Class: 14, touch 13, flat-footed 12 ( +2 DEX, +1 natural, +1 size )
Saves: Fort +5 Ref +6 Will +0
Weaknesses:
Offense
Speed: 40’, climb 20’
Base Attack: +1
Melee: (2) claw +4 (1d3 plus grab), bite +4 (1d4+2)
Ranged: –
Special Attacks: Pounce
Sanity Effects: –
Statistics
Abilities: STR 15, DEX 15, CON 15, INT 4, WIS12, CHA 6
Skills: Acrobatics +2, Athletics +2, Awareness +2, Endurance +2, Knowledge -, Persuasion -, Spellcraft -, Survival +1, Thievery +3 (+5 to stealth and hide checks)
Talents: Alertness, Stealthy
Special Qualities: Low-light vision, scent
Ecology
Environment:
Organization: Solitary
Treasure: None
Description: 20lbs, black fur, gold eyes, long tufts of fur on ears and end of tail
Pounce
Once per round the Nightcat can leap up to 20’ and attack with both of it claws as a single move action. It may then attempt a normal melee action if it has any actions left.
Scent
This ability lets a creature detect approaching enemies, sniff out hidden foes, and track by sense of smell.
A creature with the scent ability can detect opponents by sense of smell, generally within 30 feet. If the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk, can be detected at three times these ranges.
The creature detects another creature’s presence but not its specific location. Noting the direction of the scent is a move action. If it moves within 5 feet of the scent’s source, the creature can pinpoint that source.