Skeleton, Eldar
Skeleton, Eldar
Challenge Rating: 1
Size: M
Type: Undead
Initiative: +5
Defense
Hit Points: 33
Armor Class: 15 touch 13, flat-footed 12(+2 DEX, +2 Natural, +1 Dodge )
Saves: Fort +0 Ref +3 Will +3
Offense
Speed: 35
Base Attack: +1
Melee: +2 Long Sword (1d8+1) or 2 Claws +2 (1d4+1)
Ranged: +3 Longbow (1d8)
Special Attacks: –
Sanity Effects: First encounter 0/1d2
Statistics
Abilities: STR 13, DEX 15, CON 0, INT 0, WIS 10, CHA 1
Skills: Acrobatics +2, Athletics +1, Awareness +1, Endurance +0, Knowledge -, Persuasion -, Spellcraft -, Survival +0, Thievery +2
Talents: 2 points or recommended: Dodge, Improved Initiative
Special Qualities: DR 5/Bludgeoning, Darkvision 60’, immune to cold
Ecology
Environment: Any ruins
Organization: Any
Treasure: Standard
Stunning Scream
As a free action, the skeleton unnaturally bellows, which sends a sonic scream at a single opponent and causes them to become dazed. A DC13 will save to negate.