A short squat creature that is muscled and covered in a rough textured skin. It’s dark eyes catch the torchlight as it turns is block like head in your direction, an unnatural deadness reflected in the dim light. It’s thick arms reach the ground where massive hands slowly flex.
Only once have I faced a Drueglem, deep in an underground lair where an ancient wizard had tasked one to guard a room. They are just that, a single minded creation meant to follow simple orders. They are not particularly powerful, though they have a tough hide and seems to absorb most damage. They can be taken down, with mundane weapons, so if you face one, fear not, just keep hacking.
Drueglem
Challenge Rating: 3
Size: Small
Type: Construct
Initiative: 0
Defense
Hit Points: 52 (5d10+22)
Armor Class: 14 ( +4 Natural)
Saves: Fort +6 Ref +0 Will +2
Weaknesses: –
Offense
Speed: 20
Base Attack: +3
Melee: +5 pummel (1d4+2)
Ranged: –
Special Attacks: –
Sanity Effects: –
Statistics
Abilities: STR 15, DEX 11, CON 15, INT 3, WIS 8, CHA 5
Skills: Acrobatics +0, Athletics +2, Awareness -1, Endurance +4, Knowledge -, Persuasion -, Spellcraft -, Survival -1, Thievery 0
Talents: 1 point or recommended: Toughness
Special Qualities: DR1 , immune to fire
Ecology
Environment: Any
Organization: Singular
Treasure: None