Small, mischevious creatures who enjoy harassing and harming the other races of Uteria.
Boggarts are the creatures behind so many myths. These short two foot tall saucer-eyed monsters have been called many things – gremlins, kobolds, sprites, or bogeys. They lurk anywhere it is dark and filthy. They use crude tools or their hands to scrounge and scavenge for food and treasure.
They dislike most other creatures and will be a mild nuisance to violent aggressor to the other races of Uteria. They lurk in the dark, attack when people are asleep or hurt, and steal or destroy the belongings of others. They are blamed for a wide range of problems from broken wagon wheels to stolen chickens.
Boggart
Challenge Rating: 1/4
Size: Small
Type: Humanoid (goblinoid)
Initiative: +3
Defense
Hit Points: 4 (1HD)
Armor Class: 16, touch 13, Flat footed 13 (+2 armor, +3 dex, +1 size)
Saves: Fort +1 Ref +4 Will -1
Weaknesses: Bright light
Offense
Speed: 20’ Climb 20’
Base Attack: +1
Melee: Rusted Dagger, +0 (1d4-1, crit: 19-20)
Ranged: sling +4 (1d3-1)
Special Attacks: —
Sanity Effects: —
Statistics
Abilities: STR 9, DEX 16, CON 10, INT 8, WIS 9, CHA 8
Skills: Acrobatics +3, Athletics -1, Awareness -1, Endurance +0, Knowledge -2, Persuasion -2, Spellcraft –, Survival -1, Thievery +3 (+5 on hiding or moving silently)
Talents: 1 point or recommended: Stealthy
Special Qualities: Darkvision 60’
Ecology
Environment: Underground, Marsh, Sewers
Organization: Solitary, pair, swarm, tribe
Treasure: Standard
Bright light: If a boggart is exposed to light brighter than a torch, it fights at a -2 to hit, and its awareness is dropped by -2.