Acid – Corrosive acids deals 1d6 points of damage per round of exposure except in the case of total immersion (such as into a vat of acid), which deals 10d6 points of damage per round. You can throw a flask of acid as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet. A direct hit deals 1d6 points of acid damage. Every creature within 5 feet of the point where the acid hits takes 1 point of acid damage from the splash. 10gp
Alchemist Fire – A grenade weapon, it explodes and does 1d6 damage to the target and 2 points of damage to all within 5’. The target is on fire and will continue to take 1d6 damage until they spend 1 action to put themselves out. 12gp
Antitoxin – 30gp
Healing Salve – When the salve is applied over wound, it greatly accelerates the healing process. Heal 1d6. Takes one full round to apply. 25gp
Lamp Oil – 1sp