Mediev Zadeku

Duke Mediev Zadeku

Mediev Zadeku has been the long time ruler of Kowal. Once he claimed the title of Baron, though he was actually the singular ruler of Kowal as a city state. The title Baron had been awarded to his family centuries ago, and they held the title in honor.

In 5707, when Kowal rejoined the kingdom of Uthgard, Kowal was given extended lands and Zadeku was awarded the title of Duke.

His son, Arnexi, was silenced by the wizards at Eredar. He holds a deep grudge against them due to this. For a long time he supported the Red Guard, who arrested and executed hundreds of so called heretics and witches.

He now has a grudgingly neutral relationship with the Ministry of the Arts, who took over this wing of enforcement for the Uthard kingdom.

Mort

Mort the Dwarf

Role in Story: minor NPC

Occupation: Leader of the Irregulars Mercenary Company

Motivations:

  • Pay Da Bills
  • Feels betrayed by the Baron.
  • Wants the Red Guard and Uthgard out of Kowal.
  •  

    

Physical Description: Large nose, eyes close together. Salt and pepper beard. Tattoo around left eye.

Personality:

     Loud and boisterous. He fills the room with his voice and is unaware of how strong his personality is. 

Habits/Mannerisms:

He rubs his belly a lot while speaking.   

Background:

Morts parents left Greyhelm because the church did not approve of their love. His fathers settled in Kowal as dwarf town here was much more open minded. His one father got sick and Mort took up adventuring for money.

His adventuring group morphed into the Irregulars.

Internal Conflicts: Loyal to the people of Kowal, but not its political machinations.

External Conflicts: Wanted by the Red guard now.

Notes:

Character Sheet:

Mort

  • Race: Dwarf
  • Age: 75
  • Class/Level: Fighter 3/Ranger 4
  • Challenge Rating: 6
  • Size: M
  • Handed: Right
  • Languages: Common
  • Initiative: +0

 

Defense

  • Hit Points: 51 (7 HD) DR: 2
  • Armor Class: 19, touch 11, 19 flat-footed (+5 Armor, +1 Shield, +2 Natural, +1 Misc)
  • Saves: Fort +11 Ref +7 Will +5
  • Sanity: 54
  • Weaknesses:
  • Fears: Extreme weather

Offense

  • Speed: 30′
  • Base Attack: +7/+2
  • Melee: Longsword +11/+6 (1d8+4)
  • Ranged: Composite Shortbow (Legacy Weapon) +8/+3 (1d6+5/18-20)
  • Special Attacks:

Statistics

  • Abilities: STR 19, DEX 11, CON 15, INT 11, WIS 13, CHA 9
  • Skills: Acrobatics +2, Athletics +6, Awareness +7, Endurance +2, Knowledge +1, Persuasion -1, Survival +5, Thievery +3
  • Talents: Alertness, Call of Nature, Cleave, Expanded Critical, Rapid shot
  • Special Qualities: Favored Enemy, Favored Terrain, Fighter, Hunter’s Bond, Track

 

Equipment

Name QTY LBS

Longsword                                       1 4 lbs.

Chainmail (Legacy Armor)                        1 40 lbs. Special: +1 enhancement bonus to armor class, DR 2/-

Buckler                                         1 2 lbs.

Backpack                                        1 2 lbs.

Bedroll                                         1 5 lbs.

Caltrops                                        1 2 lbs.

Chain (10′)                                     1 2 lbs.

Grappling hook                                  1 4 lbs.

Hammer                                          1 2 lbs.

Lock (good)                                     1 1 lb.

Waterskin                                       1 4 lbs.

Healer’s kit                                    1 1 lb.

Composite Shortbow (Legacy Weapon) (2 lb.)

 

Total Weight Carried: 71 lbs.

Current load:         Light

 

Encumbrance

Light: 116 lbs.

Medium: 233 lbs.

Heavy: 350 lbs.

Naru

Librarian Council member

Physical Description: Naru is 5′ 10″ pale skinned Uthgardian. He has a thick accent, his smile is disarming. He dresses in the style of the librarians, an embroidered Grey robe. 

Personality: He is a little short with answers, and you can tell he enjoys being clever.

 

Nulthari

Nulthari is the name given to the mages who are a  branch of the Ministry of the Arts called the Arcane Assembly. They look to gain power over life, to end suffering and disease, and conquer death. Some see this as an avenue to power, others see this as a way to stop the pain of those suffering. They also claim to be able to commune with the dead, but many believe that they are only speaking with those of the Navirim or the Between.

History

In the 3rd Age the Nulthari were the advisors to the Warlock King and were the chief strategists of the invasions to the South and West (The Great War). They perfected extending life and healed many diseases that the people suffered. 

They also used ravaging magics to win the war leaving the world scarred.

In the 4th Age, the Nulthari are part of the Ministry of the Arts and publicly model themselves after the good parts of the Nulthari from the 3rd Age. Though in any institution power reigns and many within their ranks once again search for answers over life and death. They also seek knowledge of their ancestors’ destructive and powerful magics.

 

Rob Bevaskin

A citizen of Kowal and owner of the Darkwinter Tavern. He was a solider in the Return Wars, fighting with other citizens against the ghuls and then the invading Tirens. He was then a merchant, known for delivering the goods on time, no matter the danger. He “retired” by opening the tavern.

Verien

Verien was a young guardsman of Kowal. He was very charismatic, though he was often quiet and solitary. He was friends with Damien, Gunderlan, and Heilman, who all became powerful men in the region.

He disappeared when he was in his mid 20’s and none know where he went.

Willem Godowsky

Willem Godowsky is a citizen and hero of Kowal.

 

History

Father was an acquaintance of Martyn. Family killed by a wild mage. Joined the Red Guard to make a difference. He recently saw a wizard heal a person hurt by a horse cart, and saw questionable stuff within the Red Guard making him reevaluate his views.

5606 – Joined with the heroes of Dwarftown and became un understudy of Roe. During the Catastrophe of the Greystone, Willem evacuated and saved many Kowal citizens. He does not remember the exact events, but he knows Roe is gone and hopes to one day reunite with his mentor.

Zevaria

Physical Description: Tall (7’), wide set angled eyes, dark hair, thin but muscular.

Personality: Serious.