Grael Ograin

 

Role in Story: Minor, Archeon guardian and husband of Biena.

Occupation: Archeon of the Watchers

Physical Description: Tall, broad, solid

Personality: Stoic, quiet until engaged, strategic.

Habits/Mannerisms: Laughs quietly after making small jokes or puns. 

Background:

 

Grael is tall, his shoulders holding his worn iron armor as if it is never taken off. A woolen gray cloak hangs from straps that criss cross his broad chest. At his waist a wide leather belt and a long thin blade sit easily, both worn with travel and use. Dark eyes that seem to take everything in, memorizing flaws and strengths, rest in his pensive face. He seems a quiet stoic man, until you have a couple glasses of rye and he will regale you with tales of past strategists, recite lore from ancient philosophers, or beat you at a game of eyes; all followed by his comforting laugh.

 

Grael is an archeon from the Tower, who spent his early years growing up in the farmlands of Olsztyn. He was always enthralled by magic, though he had no ability with it. When his reached a proper age, his father gave him permission to study at the Tower of the Watcher, which is the school for archeons. He learned quickly, and spent most of his time training and studying, never choosing to watch over a wizard or leave on a hunt, until Biena visited. She came to gain control over her wylding magic when she was in her late 20th cycles. He was drawn from his studies for the first time since his youth. She enjoyed the advances and attention from the younger archeon, and they became romantically entangled. When she gained the position of Luminar and left the Tower for the road with her old Wanderer companions, Grael came with her.

Internal Conflicts:

External Conflicts:

Notes:

Legacy Items:

  • Sword of Orgrain – A slim rapier passed down since the Aradan War, Grael’s father gave him this sword when he left for Eredar. Critical range 18-20, +1 to hit and damage.
  • Cloak of the Hunter – A cloak given to Grael when they helped a tribe of Losvari elves in the Wastes. 1 DR, +4 to Thievery checks with hiding, or sneaking.

Character Sheet:

  • Race: Human
  • Age: 45
  • Class/Level: Archeon 5/Ranger 1
  • Challenge Rating: 5
  • Size: M
  • Handed: Ambidextrous
  • Languages: Uthgardian, Common
  • Initiative: +3

 

Defense

  • Hit Points: 60 (6 HD)
  • Armor Class: 20, touch 13, 17 flat-footed (+3 DEX, +5 Armor, +1 Shield, +1 Natural, )
  • Saves: Fort +7 Ref +8 Will +6
  • Sanity:
  • Weaknesses:
  • Fears: Loss of Biena

 

Offense

  • Speed: 20′
  • Base Attack: +6/+1
  • Melee: Masterwork Rapier (Legacy Weapon) +10/+5 (1d6+3/18-20), Dagger +8/+3 (1d4+2)
  • Ranged: Dagger (Thrown) +9/+4 (1d4), Composite Longbow +9/+4 (1d8+2)
  • Special Attacks:

Statistics

  • Abilities: STR 14, DEX 16, CON 15, INT 12, WIS 10, CHA 10
  • Skills: Acrobatics +4, Athletics +4, Awareness +4, Endurance +2, Knowledge +3, Persuasion +1, Survival +3, Thievery +5
  • Talents: Advantage, Rapid shot
  • Special Qualities: Favored Enemy, Magebane, Magic Sense, Spell Shield, Track

 

Equipment

Name QTY LBS

Masterwork Rapier (Legacy Weapon)               1 2 lbs. Special: +2 to CritRange, +1 enhancement bonus to hit and damage

Breastplate                                     1 30 lbs.

Buckler                                         1 2 lbs.

Arrow (20)                                      1 0 lb.

Backpack                                        1 2 lbs.

Blanket, winter                                 1 3 lbs.

Candle                                          1 0 lb.

Chain (10’)                                     1 2 lbs.

Flint and steel                                 1 0 lb.

Grappling hook                                  1 4 lbs.

Hammer                                          1 2 lbs.

Lock (good)                                     1 1 lb.

Mirror, small steel                             1 0.5 lb.

Manacles                                        1 2 lbs.

Rope, silk (50’)                                1 5 lbs.

Sack                                            1 1 lb.

Soap (per lb.)                                  1 1 lb.

Tent                                            1 20 lbs.

Torch                                           1 1 lb.

Waterskin                                       1 4 lbs.

Whetstone                                       1 1 lb.

Dagger                                          1 1 lb.

Composite Longbow (3 lb.)

 

Total Weight Carried: 87.5 lbs.

Current load:         Medium

 

Encumbrance

  • Light: 58 lbs.
  • Medium: 116 lbs.
  • Heavy: 175 lbs.

Greystone

The Red Guard home base in Kowal.

It is also the prison that holds captured mages. It was destroyed in 5706 in an event that many can not even remember clearly.

It is adjacent to the Walled Tower, the home of Baron Zadeku.

Groenwald’s Booksellers

A large bookstore located in Kowal. The owner, Artur Groenwald III, maintains a long family alliance with the Kowal Library. 

Heilman Ricter

Role in Story: Current leader of the protectorate. Militant against magic.

Occupation: Leader of the protectorate

Physical Description: broad shouldered and a bit portly. Hair thinning and gray.

Personality: good natured but strict.

Habits/Mannerisms: closes eyes often while taking.

Helfen

Helfen
Race: Human Age 51
Class: Fighter 4
Challenge Rating: 3
Size: Medium
Initiative: +1

Defense
Hit Points: 38
Armor Class: 17, touch 11, flat-footed 16
Saves: Fort +7 Ref +5 Will +2
Weakness: Hurt ankle (slower movement, can not travel over long distances)

Offense
Speed: 25
Base Attack: +4
Melee: Mace +6 (1d6+2)
Ranged: —
Special Attacks:
Mana: —

Statistics
Abilities: STR 14, DEX 12, CON 15, INT 13, WIS 11, CHA 10
Skills: Acrobatics +2, Athletics +4, Awareness +4, Endurance +5, Knowledge +3, Persuasion +3, Spellcraft –, Survival +1, Thievery +2
Talents: Investigator
Special Qualities: —

Equipment:

Background
Helfen traveled as a caravan guard before he joined the Wanderers. He was not a thrill-seeker and worked mainly as a guard for Wanderer tasks. As soon as a way arose for him to get off the road, he jumped at the position. During the rebuilding of Elmhearth, he fell from the second story and severely damaged his ankle.

Characteristics:
Optimistic, Hard-working, Rigid

Heroes of Dwarftown

A group of unknown heroes who have stood up to the tyranny of Kowal. They saved Dwarftown from the fires that ravaged on the night of mass terrorism from the Children of the Light.

They are also credited (or accused) for saving of the “heretics” during the first attempted burning of the witches in Grey Court but the Red Guard.

Known alias:

  • Leshy
  • Roe
  • Ruhm 
  • Perrin

Associates:

  • Daz
  • Xynx

Hothlund Kelvhac

Hothlund Kelvhac is the general of the Orovari armies in Kowal.

 

Jan Melgrin

Merchant trader. Many different items importing and exporting.

Small business, but has ties with the Wanderers.