The melee fighter is your frontline soldier, trained in close-range weapons and dealing out damage.
Melee Fighter 1
Class/Level: Fighter 1
Challenge Rating: 1/2
Size: M
Initiative: +2
Defense
Hit Points: 11 (1HD)
Armor Class: 15 , touch 12, flat-footed 13( +2 DEX, +2 Armor, +1 Shield)
Offense
Speed: 30 ft.
Base Attack: +1
Melee: Mace +5 (1d6+4), Dagger +5 (1d4+4)
Ranged: Crossbow +3 (1d8)
Special Attacks: –
Statistics
Abilities: STR +4, DEX +2, CON +1, INT 0, WIS +1, CHA -1
Skills: Acrobatics +4, Athletics +6, Awareness +3, Endurance +3, Knowledge 0, Persuasion -1, Survival +3, Thievery +2
Talents: 2 Points or recommended: Knock Down, Take a Hit
Special Qualities: DR 1, Heroic Surge
Leather Armor, Buckler, Mace, Crossbow, Dagger
Melee Fighter 2
Class/Level: Fighter 2
Challenge Rating: 1
Size: M
Initiative: +2
Defense
Hit Points: 21 (2HD)
Armor Class: 15 , touch 12, flat-footed 13( +2 DEX, +2 Armor, +1 Shield)
Offense
Speed: 30 ft.
Base Attack: +2
Melee: Mace +6 (1d6+4), Dagger +6 (1d4+4)
Ranged: Crossbow +4 (1d8)
Special Attacks: –
Statistics
Abilities: STR +4, DEX +2, CON +1, INT 0, WIS +1, CHA -1
Skills: Acrobatics +4, Athletics +6, Awareness +3, Endurance +4, Knowledge 0, Persuasion -1, Survival +3, Thievery +2
Talents: 3 Points or recommended: Knock Down, Power Attack, Take a Hit
Special Qualities: DR 1, Heroic Surge
Leather Armor, Buckler, Mace, Crossbow, Dagger
Melee Fighter 3
Class/Level: Fighter 3
Challenge Rating: 2
Size: M
Initiative: +2
Defense
Hit Points: 28 (3HD)
Armor Class: 19 , touch 12, flat-footed 17( +2 DEX, +5 Armor, +2 Shield)
Offense
Speed: 30 ft.
Base Attack: +3
Melee: Mace +7 (1d8+4), Dagger +7 (1d8+4)
Ranged: Crossbow +5 (1d8)
Special Attacks: –
Statistics
Abilities: STR +4, DEX +2, CON +1, INT 0, WIS +1, CHA -1
Skills: Acrobatics +4, Athletics +6, Awareness +3, Endurance +5, Knowledge 0, Persuasion -1, Survival +3, Thievery +2
Talents: 4 Points or recommended: Knock Down, Power Attack, Shield Bash, Take a Hit
Special Qualities: DR 1, Heroic Surge, Quick Recovery
Breastplate, Shield (Heavy Steel), Mace, Crossbow, Dagger
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Melee Fighter 4
Class/Level: Fighter 4
Challenge Rating:3
Size: M
Initiative: +2
Defense
Hit Points: 37 (4HD)
Armor Class: 19 , touch 12, flat-footed 17( +2 DEX, +5 Armor, +2 Shield)
Offense
Speed: 30 ft.
Base Attack: +4
Melee: Mace +9 (1d8+5), Dagger +9 (1d8+5)
Ranged: Crossbow +6 (1d8)
Special Attacks: –
Statistics
Abilities: STR +5, DEX +2, CON +1, INT 0, WIS +1, CHA -1
Skills: Acrobatics +4, Athletics +6, Awareness +4, Endurance +7, Knowledge 0, Persuasion -1, Survival +3, Thievery +2
Talents: 5 Points or recommended: Knock Down, Opportunistic, Power Attack, Shield Bash, Take a Hit
Special Qualities: DR 1, Heroic Surge, Quick Recovery
Breastplate, Shield (Heavy Steel), Mace, Crossbow, Dagger
Melee Fighter 5
Class/Level: Fighter 5
Challenge Rating:4
Size: M
Initiative: +2
Defense
Hit Points: 43 (5HD)
Armor Class: 19 , touch 12, flat-footed 17( +2 DEX, +5 Armor, +2 Shield)
Offense
Speed: 30 ft.
Base Attack: +5
Melee: (2) Mace +11 (1d8+6), (2) Dagger +10 (1d8+5)
Ranged: (2) Crossbow +7 (1d8)
Special Attacks: –
Statistics
Abilities: STR +5, DEX +2, CON +1, INT 0, WIS +1, CHA -1
Skills: Acrobatics +4, Athletics +6, Awareness +4, Endurance +7, Knowledge 0, Persuasion -1, Survival +4, Thievery +2
Talents: 6 Points or recommended: Knock Down, Opportunistic, Power Attack, Shield Bash, Take a Hit, Weapon Specialty (Mace)
Special Qualities: Heroic Surge, Quick Recovery, Extra Attack
Breastplate, Shield (Heavy Steel), Mace, Crossbow, Dagger
Melee Fighter 6
Class/Level: Fighter 6
Challenge Rating:5
Size: M
Initiative: +2
Defense
Hit Points: 51 (6HD)
Armor Class: 20 , touch 11, flat-footed 19( +1 DEX, +7 Armor, +2 Shield)
Offense
Speed: 30 ft.
Base Attack: +6
Melee: (2) Mace +12 (1d8+6); (2) Dagger +11 (1d8+5);
Ranged: (2) Crossbow +8 (1d8)
Special Attacks: –
Statistics
Abilities: STR +5, DEX +2, CON +1, INT 0, WIS +1, CHA -1
Skills: Acrobatics +5, Athletics +6, Awareness +4, Endurance +7, Knowledge 0, Persuasion -1, Survival +4, Thievery +2
Talents: 7 Points or recommended: Charge, Knock Down, Opportunistic, Power Attack, Shield Bash, Take a Hit, Weapon Specialty (Mace)
Special Qualities: DR 1, Good Position, Heroic Surge, Quick Recovery, Extra Attack
Masterwork Halfplate, Shield (Heavy Steel), Mace, Crossbow, Dagger
Melee Fighter 7
Class/Level: Fighter 7
Challenge Rating:6
Size: M
Initiative: +2
Defense
Hit Points: 57 (7HD)
Armor Class: 20 , touch 11, flat-footed 19( +1 DEX, +7 Armor, +2 Shield)
Offense
Speed: 25 ft.
Base Attack: +7
Melee: (2) Mace +13 (1d8+6), (2) Dagger +12 (1d8+5)
Ranged: (2) Crossbow +9 (1d8)
Special Attacks: –
Mana: –
Statistics
Abilities: STR +5, DEX +2, CON +1, INT 0, WIS +1, CHA -1
Skills: Acrobatics +5, Athletics +6, Awareness +4, Endurance +7, Knowledge 0, Persuasion -1, Survival +5, Thievery +2
Talents: 7 Points or recommended: Cleave, Knock Down, Opportunistic, Power Attack, Shield Bash, Take a Hit, Weapon Specialty (Mace)
Special Qualities: DR 1, Good Position, Heroic Surge, Quick Recovery, Extra Attack
Masterwork Halfplate, Shield (Heavy Steel), Mace, Crossbow, Dagger
Melee Fighter 8
Class/Level: Fighter 8
Challenge Rating:7
Size: M
Initiative: +2
Defense
Hit Points: 67 (8HD)
Armor Class: 21 , touch 11, flat-footed 19( +1 DEX, +8 Armor, +2 Shield)
Offense
Speed: 20 ft.
Base Attack: +8
Melee: (2) Mace +15 (1d8+7); or (2) Dagger +14 (1d8+6);
Ranged: (2) Crossbow +10 (1d8); Or (2) Dagger +10 (1d4+6)
Special Attacks: –
Statistics
Abilities: STR +6, DEX +2, CON +1, INT 0, WIS +1, CHA -1
Skills: Acrobatics +5, Athletics +7, Awareness +4, Endurance +8, Knowledge 0, Persuasion -1, Survival +5, Thievery +2
Talents: 8 Points or recommended: Cleave, Fast Healing, Knock Down, Opportunistic, Power Attack, Shield Bash, Take a Hit, Weapon Specialty (Mace)
Special Qualities: Bonus Attack, Dr 1, Good Position, Heroic Surge, Quick Recovery, Extra Attack, Immune to Critical Hits (Armor)
Tritium Full plate, Shield (Heavy Steel), Mace, Crossbow, Dagger