Fighter (Melee)

The melee fighter is your frontline soldier, trained in close-range weapons and dealing out damage.

Melee Fighter 1

Class/Level: Fighter 1

Challenge Rating: 1/2

Size: M

Initiative: +2

Defense

Hit Points: 11 (1HD)

Armor Class: 15 , touch 12, flat-footed 13( +2 DEX, +2 Armor, +1 Shield)

Offense

Speed: 30 ft.

Base Attack: +1

Melee: Mace +5 (1d6+4), Dagger +5 (1d4+4)

Ranged: Crossbow +3 (1d8)

Special Attacks: –

Statistics

Abilities: STR +4, DEX +2, CON +1, INT 0, WIS +1, CHA -1

Skills: Acrobatics +4, Athletics +6,  Awareness +3, Endurance +3, Knowledge 0, Persuasion -1, Survival +3, Thievery +2

Talents: 2 Points or recommended: Knock Down, Take a Hit

Special Qualities: DR 1, Heroic Surge  

Equipment:

Leather Armor, Buckler, Mace, Crossbow, Dagger

Melee Fighter 2

Class/Level: Fighter 2

Challenge Rating: 1

Size: M

Initiative: +2

Defense

Hit Points: 21 (2HD)

Armor Class: 15 , touch 12, flat-footed 13( +2 DEX, +2 Armor, +1 Shield)

Offense

Speed: 30 ft.

Base Attack: +2

Melee: Mace +6 (1d6+4), Dagger +6 (1d4+4)

Ranged: Crossbow +4 (1d8)

Special Attacks: –

Statistics

Abilities: STR +4, DEX +2, CON +1, INT 0, WIS +1, CHA -1

Skills: Acrobatics +4, Athletics +6,  Awareness +3, Endurance +4, Knowledge 0, Persuasion -1, Survival +3, Thievery +2

Talents: 3 Points or recommended: Knock Down, Power Attack, Take a Hit

Special Qualities: DR 1, Heroic Surge  

Equipment:

Leather Armor, Buckler, Mace, Crossbow, Dagger

Melee Fighter 3

Class/Level: Fighter 3

Challenge Rating: 2

Size: M

Initiative: +2

Defense

Hit Points: 28 (3HD)

Armor Class: 19 , touch 12, flat-footed 17( +2 DEX, +5 Armor, +2 Shield)

Offense

Speed: 30 ft.

Base Attack: +3

Melee: Mace +7 (1d8+4), Dagger +7 (1d8+4)

Ranged: Crossbow +5 (1d8)

Special Attacks: –

Statistics

Abilities: STR +4, DEX +2, CON +1, INT 0, WIS +1, CHA -1

Skills: Acrobatics +4, Athletics +6,  Awareness +3, Endurance +5, Knowledge 0, Persuasion -1, Survival +3, Thievery +2

Talents: 4 Points or recommended: Knock Down, Power Attack, Shield Bash, Take a Hit

Special Qualities: DR 1, Heroic Surge, Quick Recovery  

Equipment:

Breastplate, Shield (Heavy Steel), Mace, Crossbow, Dagger

Melee Fighter 4

Class/Level: Fighter 4

Challenge Rating:3

Size: M

Initiative: +2

Defense

Hit Points: 37 (4HD)

Armor Class: 19 , touch 12, flat-footed 17( +2 DEX, +5 Armor, +2 Shield)

Offense

Speed: 30 ft.

Base Attack: +4

Melee: Mace +9 (1d8+5), Dagger +9 (1d8+5)

Ranged: Crossbow +6 (1d8)

Special Attacks: –

Statistics

Abilities: STR +5, DEX +2, CON +1, INT 0, WIS +1, CHA -1

Skills: Acrobatics +4, Athletics +6,  Awareness +4, Endurance +7, Knowledge 0, Persuasion -1, Survival +3, Thievery +2

Talents: 5 Points or recommended: Knock Down, Opportunistic, Power Attack, Shield Bash, Take a Hit

Special Qualities: DR 1, Heroic Surge, Quick Recovery 

Equipment:

Breastplate, Shield (Heavy Steel), Mace, Crossbow, Dagger

Melee Fighter 5

Class/Level: Fighter 5

Challenge Rating:4

Size: M

Initiative: +2

Defense

Hit Points: 43 (5HD)

Armor Class: 19 , touch 12, flat-footed 17( +2 DEX, +5 Armor, +2 Shield)

Offense

Speed: 30 ft.

Base Attack: +5

Melee: (2) Mace +11 (1d8+6), (2) Dagger +10 (1d8+5)

Ranged: (2) Crossbow +7 (1d8)

Special Attacks: –

Statistics

Abilities: STR +5, DEX +2, CON +1, INT 0, WIS +1, CHA -1

Skills: Acrobatics +4, Athletics +6,  Awareness +4, Endurance +7, Knowledge 0, Persuasion -1, Survival +4, Thievery +2

Talents: 6 Points or recommended: Knock Down, Opportunistic, Power Attack, Shield Bash, Take a Hit, Weapon Specialty (Mace)

Special Qualities: Heroic Surge, Quick Recovery, Extra Attack  

Equipment:

Breastplate, Shield (Heavy Steel), Mace, Crossbow, Dagger

Melee Fighter 6

Class/Level: Fighter 6

Challenge Rating:5

Size: M

Initiative: +2

Defense

Hit Points: 51 (6HD)

Armor Class: 20 , touch 11, flat-footed 19( +1 DEX, +7 Armor, +2 Shield)

Offense

Speed: 30 ft.

Base Attack: +6

Melee: (2) Mace +12 (1d8+6); (2) Dagger +11 (1d8+5);

Ranged: (2) Crossbow +8 (1d8)

Special Attacks: –

Statistics

Abilities: STR +5, DEX +2, CON +1, INT 0, WIS +1, CHA -1

Skills: Acrobatics +5, Athletics +6,  Awareness +4, Endurance +7, Knowledge 0, Persuasion -1, Survival +4, Thievery +2

Talents: 7 Points or recommended: Charge, Knock Down, Opportunistic, Power Attack, Shield Bash, Take a Hit, Weapon Specialty (Mace)

Special Qualities: DR 1, Good Position, Heroic Surge, Quick Recovery, Extra Attack  

Equipment:

Masterwork Halfplate, Shield (Heavy Steel), Mace, Crossbow, Dagger

Melee Fighter 7

Class/Level: Fighter 7

Challenge Rating:6

Size: M

Initiative: +2

Defense

Hit Points: 57 (7HD)

Armor Class: 20 , touch 11, flat-footed 19( +1 DEX, +7 Armor, +2 Shield)

Offense

Speed: 25 ft.

Base Attack: +7

Melee: (2) Mace +13 (1d8+6), (2) Dagger +12 (1d8+5)

Ranged: (2) Crossbow +9 (1d8)

Special Attacks: –

Mana: –

Statistics

Abilities: STR +5, DEX +2, CON +1, INT 0, WIS +1, CHA -1

Skills: Acrobatics +5, Athletics +6,  Awareness +4, Endurance +7, Knowledge 0, Persuasion -1, Survival +5, Thievery +2 

Talents: 7 Points or recommended: Cleave, Knock Down, Opportunistic, Power Attack, Shield Bash, Take a Hit, Weapon Specialty (Mace)

Special Qualities: DR 1, Good Position, Heroic Surge, Quick Recovery, Extra Attack  

Equipment:

Masterwork Halfplate, Shield (Heavy Steel), Mace, Crossbow, Dagger

Melee Fighter 8

Class/Level: Fighter 8

Challenge Rating:7

Size: M

Initiative: +2

Defense

Hit Points: 67 (8HD)

Armor Class: 21 , touch 11, flat-footed 19( +1 DEX, +8 Armor, +2 Shield)

Offense

Speed: 20 ft.

Base Attack: +8

Melee: (2) Mace +15 (1d8+7); or (2) Dagger +14 (1d8+6);

Ranged: (2) Crossbow +10 (1d8); Or (2) Dagger +10 (1d4+6)

Special Attacks: –

Statistics

Abilities: STR +6, DEX +2, CON +1, INT 0, WIS +1, CHA -1

Skills: Acrobatics +5, Athletics +7,  Awareness +4, Endurance +8, Knowledge 0, Persuasion -1, Survival +5, Thievery +2

Talents: 8 Points or recommended: Cleave, Fast Healing, Knock Down, Opportunistic, Power Attack, Shield Bash, Take a Hit, Weapon Specialty (Mace)

Special Qualities: Bonus Attack, Dr 1, Good Position, Heroic Surge, Quick Recovery, Extra Attack, Immune to Critical Hits (Armor)  

Equipment:

Tritium Full plate, Shield (Heavy Steel), Mace, Crossbow, Dagger