Some people use swords, and others use words. A factor is the person who gets things done. They always know one more person who may help out or remember another secret hideout.
Factor 1
Class/Level: Factor 1
Challenge Rating: 1/2
Size: M
Initiative: +2
Defense
Hit Points: 5 (1d8)
Armor Class: 13, touch 12, flat-footed 11 ( +1 Armor, +2 Dex)
Offense
Speed: 30 ft
Base Attack: +1
Melee: Dagger +1 (1d4)
Ranged: Crossbow +3 (1d8)
Special Attacks: Sneak Attack (+1d6)
Statistics
Abilities: STR 0, DEX +2, CON 0, INT +1, WIS +1, CHA +3
Skills: Acrobatics (Reflex) +3, Athletics +0, Awareness +2 (+4 Gather Information), Endurance (Fortitude) 0, Knowledge +3, Persuasion +7, Spellcraft -, Survival (Will) +3, Thievery +4
Talents: Investigator, Negotiator
Special Qualities: Contacts, Expert’s Stamina
Equipment: Backpack, Dagger, Chalk, Crossbow, Ink and Quill, Journal, Padded Armor
Factor 2
Class/Level: Factor 2
Challenge Rating: 1
Size: M
Initiative: +2
Defense
Hit Points: 11 (2d8+1)
Armor Class: 13, touch 12, flat-footed 11 ( +1 Armor, +2 Dex)
Offense
Speed: 30 ft
Base Attack: +2
Melee: Dagger +2 (1d4)
Ranged: Crossbow +4 (1d8)
Special Attacks: Sneak Attack (+1d6)
Statistics
Abilities: STR 0, DEX +2, CON 0, INT +1, WIS +1, CHA +3
Skills: Acrobatics (Reflex) +3, Athletics +0, Awareness +2 (+4 Gather Information), Endurance (Fortitude) 0, Knowledge +3, Persuasion +8, Spellcraft -, Survival (Will) +4, Thievery +4
Talents: Investigator, Negotiator
Special Qualities: Barter, Contacts, Evasion, Expert’s Stamina, Loyalty
Equipment: Backpack, Dagger, Chalk, Crossbow, Ink and Quill, Journal, Padded Armor
Factor 3
Class/Level: Factor 3
Challenge Rating: 2
Size: M
Initiative: +2
Defense
Hit Points: 16 (3d8+1)
Armor Class: 14, touch 12, flat-footed 12 ( +2 Armor, +2 Dex)
Offense
Speed: 30 ft
Base Attack: +3
Melee: Dagger +3 (1d4); Rapier +3 (1d6)
Ranged: Crossbow +5 (1d8)
Special Attacks: Sneak Attack (+2d6)
Statistics
Abilities: STR 0, DEX +2, CON 0, INT +1, WIS +1, CHA +3
Skills: Acrobatics (Reflex) +3, Athletics +0, Awareness +3 (+5 Gather Information), Endurance (Fortitude) 0, Knowledge +3, Persuasion +9 (+11 Disguise, Forgery, or Lying), Spellcraft -, Survival (Will) +4, Thievery +4
Talents: Deceitful, Investigator, Negotiator
Special Qualities: Barter, Blend In, Contacts, Examiner, Evasion, Expert’s Stamina, Loyalty
Equipment: Backpack, Dagger, Chalk, Crossbow, Ink and Quill, Journal, Leather Armor, Rapier, Thieves’ Tools
Factor 4
Class/Level: Factor 4
Challenge Rating: 3
Size: M
Initiative: +2
Defense
Hit Points: 21 (4d8+1)
Armor Class: 14, touch 12, flat-footed 12 ( +2 Armor, +2 Dex)
Offense
Speed: 30 ft
Base Attack: +4
Melee: Dagger +4 (1d4); Rapier +4 (1d6)
Ranged: Crossbow +6 (1d8)
Special Attacks: Sneak Attack (+2d6)
Statistics
Abilities: STR 0, DEX +2, CON 0, INT +2, WIS +1, CHA +3
Skills: Acrobatics (Reflex) +5, Athletics +0, Awareness +3 (+5 Gather Information), Endurance (Fortitude) 0, Knowledge +5, Persuasion +10 (+12 Disguise, Forgery, or Lying), Spellcraft -, Survival (Will) +6, Thievery +4
Talents: Deceitful, Investigator, Negotiator, Survivalist
Special Qualities: Barter, Blend In, Contacts, Examiner, Evasion, Expert’s Stamina, Loyalty
Equipment: Backpack, Dagger, Chalk, Crossbow, Ink and Quill, Journal, Leather Armor, Rapier, Thieves’ Tools
Factor 5
Class/Level: Factor 5
Challenge Rating: 4
Size: M
Initiative: +2
Defense
Hit Points: 27 (5d8+1)
Armor Class: 15, touch 12, flat-footed 13 ( +3 Armor, +2 Dex)
Offense
Speed: 30 ft
Base Attack: +5
Melee: Dagger +5 (1d4); Rapier +5 (1d6)
Ranged: Crossbow +7 (1d8)
Special Attacks: Sneak Attack (+3d6)
Statistics
Abilities: STR 0, DEX +2, CON 0, INT +2, WIS +1, CHA +3
Skills: Acrobatics (Reflex) +5, Athletics +0, Awareness +4 (+6 Gather Information), Endurance (Fortitude) 0, Knowledge +6, Persuasion +10 (+12 Disguise, Forgery, or Lying), Spellcraft -, Survival (Will) +6, Thievery +4
Talents: 4 points or recommended: Deceitful, Investigator, Negotiator, Survivalist
Special Qualities: Advanced Skills, Barter, Blend In, Contacts, Examiner, Evasion, Expert’s Stamina, Improved Barter, Improved Evasion, Loyalty
Equipment: Backpack, Dagger, Chalk, Crossbow, Ink and Quill, Journal, Studded Leather Armor, Rapier, Thieves’ Tools
Factor 6
Class/Level: Factor 6
Challenge Rating: 5
Size: M
Initiative: +2
Defense
Hit Points: 33 (6d8+1)
Armor Class: 15, touch 12, flat-footed 13 ( +3 Armor, +2 Dex)
Offense
Speed: 30 ft
Base Attack: +6
Melee: Dagger +6 (1d4); Rapier +6 (1d6)
Ranged: Crossbow +8 (1d8)
Special Attacks: Sneak Attack (+3d6)
Statistics
Abilities: STR 0, DEX +2, CON 0, INT +2, WIS +1, CHA +3
Skills: Acrobatics (Reflex) +5, Athletics +0, Awareness +7 (+9 Gather Information), Endurance (Fortitude) 0, Knowledge +7, Persuasion +10 (+12 Disguise, Forgery, or Lying), Spellcraft -, Survival (Will) +6, Thievery +4
Talents: 5 points or recommended: Alertness, Deceitful, Investigator, Negotiator, Survivalist
Special Qualities: Advanced Skills, Barter, Blend In, Contacts, Examiner, Evasion, Expert’s Stamina, Improved Barter, Improved Evasion, Loyalty, Masterful Contacts, Masterful Intuition
Equipment: Backpack, Dagger, Chalk, Crossbow, Ink and Quill, Journal, Studded Leather Armor, Rapier, Thieves’ Tools
Factor 7
Class/Level: Factor 7
Challenge Rating: 6
Size: M
Initiative: +2
Defense
Hit Points: 39 (7d8+1)
Armor Class: 15, touch 12, flat-footed 13 ( +3 Armor, +2 Dex)
Offense
Speed: 30 ft
Base Attack: +7
Melee: (2) Dagger +7 (1d4); (2) Rapier +7 (1d6)
Ranged: (2) Crossbow +9 (1d8)
Special Attacks: Sneak Attack (+4d6)
Statistics
Abilities: STR 0, DEX +2, CON 0, INT +2, WIS +1, CHA +3
Skills: Acrobatics (Reflex) +5, Athletics +0, Awareness +7 (+9 Gather Information), Endurance (Fortitude) +1, Knowledge +7, Persuasion +10 (+12 Disguise, Forgery, or Lying), Spellcraft -, Survival (Will) +7, Thievery +4
Talents: 5 points or recommended: Alertness, Deceitful, Investigator, Negotiator, Survivalist
Special Qualities: Advanced Skills, Barter, Blend In, Contacts, Examiner, Evasion, Expert’s Stamina, Improved Barter, Improved Evasion, Loyalty, Masterful Contacts, Masterful Intuition
Equipment: Backpack, Dagger, Chalk, Crossbow, Ink and Quill, Journal, Studded Leather Armor, Rapier, Thieves’ Tools
Factor 8
Class/Level: Factor 8
Challenge Rating: 7
Size: M
Initiative: +2
Defense
Hit Points: 45 (8d8+1)
Armor Class: 15, touch 12, flat-footed 13 ( +3 Armor, +2 Dex)
Offense
Speed: 30 ft
Base Attack: +8
Melee: (2) Dagger +8 (1d4); (2) Rapier +8 (1d6)
Ranged: (2) Crossbow +10 (1d8)
Special Attacks: Sneak Attack (+4d6)
Statistics
Abilities: STR 0, DEX +2, CON 0, INT +2, WIS +1, CHA +4
Skills: Acrobatics (Reflex) +5, Athletics +0, Awareness +7 (+9 Gather Information), Endurance (Fortitude) +1, Knowledge +7, Persuasion +12 (+14 Disguise, Forgery, or Lying), Spellcraft -, Survival (Will) +7, Thievery +5
Talents: 6 points or recommended: Alertness, Dazeless, Deceitful, Investigator, Negotiator, Survivalist
Special Qualities: Advanced Skills, Barter, Blend In, Broker, Contacts, Examiner, Evasion, Expert Mobility, Expert’s Stamina, Improved Barter, Improved Evasion, Loyalty, Masterful Contacts, Masterful Intuition
Equipment: Backpack, Dagger, Chalk, Crossbow, Ink and Quill, Journal, Studded Leather Armor, Rapier, Thieves’ Tools