Factor

Some people use swords, and others use words. A factor is the person who gets things done. They always know one more person who may help out or remember another secret hideout.

Factor 1

Class/Level: Factor 1

Challenge Rating: 1/2

Size: M

Initiative: +2

Defense

Hit Points: 5 (1d8)

Armor Class:  13, touch 12, flat-footed 11 ( +1 Armor, +2 Dex)

Offense

Speed: 30 ft

Base Attack: +1

Melee: Dagger +1 (1d4)

Ranged: Crossbow +3 (1d8)

Special Attacks:  Sneak Attack (+1d6)

Statistics

Abilities: STR 0, DEX +2, CON 0, INT +1, WIS +1, CHA +3

Skills: Acrobatics (Reflex) +3, Athletics +0,  Awareness +2 (+4 Gather Information), Endurance (Fortitude) 0, Knowledge +3, Persuasion +7, Spellcraft -, Survival (Will) +3, Thievery +4

Talents: Investigator, Negotiator

Special Qualities: Contacts, Expert’s Stamina

Equipment: Backpack, Dagger, Chalk, Crossbow, Ink and Quill, Journal, Padded Armor

Factor 2

Class/Level: Factor 2

Challenge Rating: 1

Size: M

Initiative: +2

Defense

Hit Points: 11 (2d8+1)

Armor Class:  13, touch 12, flat-footed 11 ( +1 Armor, +2 Dex)

Offense

Speed: 30 ft

Base Attack: +2

Melee: Dagger +2 (1d4)

Ranged: Crossbow +4 (1d8)

Special Attacks:  Sneak Attack (+1d6)

Statistics

Abilities: STR 0, DEX +2, CON 0, INT +1, WIS +1, CHA +3

Skills: Acrobatics (Reflex) +3, Athletics +0,  Awareness +2 (+4 Gather Information), Endurance (Fortitude) 0, Knowledge +3, Persuasion +8, Spellcraft -, Survival (Will) +4, Thievery +4

Talents: Investigator, Negotiator

Special Qualities: Barter, Contacts, Evasion, Expert’s Stamina, Loyalty

Equipment: Backpack, Dagger, Chalk, Crossbow, Ink and Quill, Journal, Padded Armor

Factor 3

Class/Level: Factor 3

Challenge Rating: 2

Size: M

Initiative: +2

Defense

Hit Points: 16 (3d8+1)

Armor Class:  14, touch 12, flat-footed 12 ( +2 Armor, +2 Dex)

Offense

Speed: 30 ft

Base Attack: +3

Melee: Dagger +3 (1d4); Rapier +3 (1d6)

Ranged: Crossbow +5 (1d8)

Special Attacks:  Sneak Attack (+2d6)

Statistics

Abilities: STR 0, DEX +2, CON 0, INT +1, WIS +1, CHA +3

Skills: Acrobatics (Reflex) +3, Athletics +0,  Awareness +3 (+5 Gather Information), Endurance (Fortitude) 0, Knowledge +3, Persuasion +9 (+11 Disguise, Forgery, or Lying), Spellcraft -, Survival (Will) +4, Thievery +4

Talents: Deceitful, Investigator, Negotiator

Special Qualities: Barter, Blend In, Contacts, Examiner, Evasion, Expert’s Stamina, Loyalty

Equipment: Backpack, Dagger, Chalk, Crossbow, Ink and Quill, Journal, Leather Armor, Rapier, Thieves’ Tools

Factor 4

Class/Level: Factor 4

Challenge Rating: 3

Size: M

Initiative: +2

Defense

Hit Points: 21 (4d8+1)

Armor Class:  14, touch 12, flat-footed 12 ( +2 Armor, +2 Dex)

Offense

Speed: 30 ft

Base Attack: +4

Melee: Dagger +4 (1d4); Rapier +4 (1d6)

Ranged: Crossbow +6 (1d8)

Special Attacks:  Sneak Attack (+2d6)

Statistics

Abilities: STR 0, DEX +2, CON 0, INT +2, WIS +1, CHA +3

Skills: Acrobatics (Reflex) +5, Athletics +0,  Awareness +3 (+5 Gather Information), Endurance (Fortitude) 0, Knowledge +5, Persuasion +10 (+12 Disguise, Forgery, or Lying), Spellcraft -, Survival (Will) +6, Thievery +4

Talents: Deceitful, Investigator, Negotiator, Survivalist

Special Qualities: Barter, Blend In, Contacts, Examiner, Evasion, Expert’s Stamina, Loyalty

Equipment: Backpack, Dagger, Chalk, Crossbow, Ink and Quill, Journal, Leather Armor, Rapier, Thieves’ Tools

Factor 5

Class/Level: Factor 5

Challenge Rating: 4

Size: M

Initiative: +2

Defense

Hit Points: 27 (5d8+1)

Armor Class:  15, touch 12, flat-footed 13 ( +3 Armor, +2 Dex)

Offense

Speed: 30 ft

Base Attack: +5

Melee: Dagger +5 (1d4); Rapier +5 (1d6)

Ranged: Crossbow +7 (1d8)

Special Attacks:  Sneak Attack (+3d6)

Statistics

Abilities: STR 0, DEX +2, CON 0, INT +2, WIS +1, CHA +3

Skills: Acrobatics (Reflex) +5, Athletics +0,  Awareness +4 (+6 Gather Information), Endurance (Fortitude) 0, Knowledge +6, Persuasion +10 (+12 Disguise, Forgery, or Lying), Spellcraft -, Survival (Will) +6, Thievery +4

Talents: 4 points or recommended: Deceitful, Investigator, Negotiator, Survivalist

Special Qualities: Advanced Skills, Barter, Blend In, Contacts, Examiner, Evasion, Expert’s Stamina, Improved Barter, Improved Evasion, Loyalty 

Equipment: Backpack, Dagger, Chalk, Crossbow, Ink and Quill, Journal, Studded Leather Armor, Rapier, Thieves’ Tools

Factor 6

Class/Level: Factor 6

Challenge Rating: 5

Size: M

Initiative: +2

Defense

Hit Points: 33 (6d8+1)

Armor Class:  15, touch 12, flat-footed 13 ( +3 Armor, +2 Dex)

Offense

Speed: 30 ft

Base Attack: +6

Melee: Dagger +6 (1d4); Rapier +6 (1d6)

Ranged: Crossbow +8 (1d8)

Special Attacks:  Sneak Attack (+3d6)

Statistics

Abilities: STR 0, DEX +2, CON 0, INT +2, WIS +1, CHA +3

Skills: Acrobatics (Reflex) +5, Athletics +0,  Awareness +7 (+9 Gather Information), Endurance (Fortitude) 0, Knowledge +7, Persuasion +10 (+12 Disguise, Forgery, or Lying), Spellcraft -, Survival (Will) +6, Thievery +4

Talents: 5 points or recommended: Alertness, Deceitful, Investigator, Negotiator, Survivalist

Special Qualities: Advanced Skills, Barter, Blend In, Contacts, Examiner, Evasion, Expert’s Stamina, Improved Barter, Improved Evasion, Loyalty, Masterful Contacts, Masterful Intuition

Equipment: Backpack, Dagger, Chalk, Crossbow, Ink and Quill, Journal, Studded Leather Armor, Rapier, Thieves’ Tools

Factor 7

Class/Level: Factor 7

Challenge Rating: 6

Size: M

Initiative: +2

Defense

Hit Points: 39 (7d8+1)

Armor Class:  15, touch 12, flat-footed 13 ( +3 Armor, +2 Dex)

Offense

Speed: 30 ft

Base Attack: +7

Melee: (2) Dagger +7 (1d4); (2) Rapier +7 (1d6)

Ranged: (2) Crossbow +9 (1d8)

Special Attacks:  Sneak Attack (+4d6)

Statistics

Abilities: STR 0, DEX +2, CON 0, INT +2, WIS +1, CHA +3

Skills: Acrobatics (Reflex) +5, Athletics +0,  Awareness +7 (+9 Gather Information), Endurance (Fortitude) +1, Knowledge +7, Persuasion +10 (+12 Disguise, Forgery, or Lying), Spellcraft -, Survival (Will) +7, Thievery +4

Talents: 5 points or recommended: Alertness, Deceitful, Investigator, Negotiator, Survivalist

Special Qualities: Advanced Skills, Barter, Blend In, Contacts, Examiner, Evasion, Expert’s Stamina, Improved Barter, Improved Evasion, Loyalty, Masterful Contacts, Masterful Intuition

Equipment: Backpack, Dagger, Chalk, Crossbow, Ink and Quill, Journal, Studded Leather Armor, Rapier, Thieves’ Tools

Factor 8

Class/Level: Factor 8

Challenge Rating: 7

Size: M

Initiative: +2

Defense

Hit Points: 45 (8d8+1)

Armor Class:  15, touch 12, flat-footed 13 ( +3 Armor, +2 Dex)

Offense

Speed: 30 ft

Base Attack: +8

Melee: (2) Dagger +8 (1d4); (2) Rapier +8 (1d6)

Ranged: (2) Crossbow +10 (1d8)

Special Attacks:  Sneak Attack (+4d6)

Statistics

Abilities: STR 0, DEX +2, CON 0, INT +2, WIS +1, CHA +4

Skills: Acrobatics (Reflex) +5, Athletics +0,  Awareness +7 (+9 Gather Information), Endurance (Fortitude) +1, Knowledge +7, Persuasion +12 (+14 Disguise, Forgery, or Lying), Spellcraft -, Survival (Will) +7, Thievery +5

Talents: 6 points or recommended: Alertness, Dazeless, Deceitful, Investigator, Negotiator, Survivalist

Special Qualities: Advanced Skills, Barter, Blend In, Broker, Contacts, Examiner, Evasion, Expert Mobility, Expert’s Stamina, Improved Barter, Improved Evasion, Loyalty, Masterful Contacts, Masterful Intuition 

Equipment: Backpack, Dagger, Chalk, Crossbow, Ink and Quill, Journal, Studded Leather Armor, Rapier, Thieves’ Tools