Archer
Archers are ranged specialists. All of their abilities are focused on damaging opponents from afar.
Archer 1
Class/Level: Fighter 1
Challenge Rating: 1/2
Size: M
Initiative: +4
Defense
Hit Points: 11 (1HD)
Armor Class: 17 , touch 14, flat-footed 13 ( +4 DEX, +2 Armor, +1 Shield)
Offense
Speed: 30 ft.
Base Attack: +1
Melee: Short Sword +3 (1d6+2); Dagger +3 (1d4+2)
Ranged: Short Bow +5 (1d6) or Rapid Shot; 2xShortbow +3 (1d6)
Special Attacks: –
Statistics
Abilities: STR +2, DEX +4, CON +1, INT 0, WIS +1, CHA -1
Skills: Acrobatics +6, Athletics +4, Awareness +3, Endurance +1, Knowledge 0, Persuasion +1, Survival +3, Thievery +4
Talents: 2 Points or recommended: Rapid Shot
Special Qualities: Heroic Surge
Leather Armor, Buckler, Short Sword, Short Bow, Dagger
Archer 2
Class/Level: Fighter 2
Challenge Rating: 1
Size: M
Initiative: +4
Defense
Hit Points: 21 (2HD)
Armor Class: 17 , touch 14, flat-footed 13 ( +4 DEX, +2 Armor, +1 Shield)
Offense
Speed: 30 ft.
Base Attack: +2
Melee: Short Sword +4 (1d6+2); Dagger +4 (1d4+2)
Ranged: Short Bow +6 (1d6) or Rapid Shot; 2xShortbow +4 (1d6)
Special Attacks: –
Statistics
Abilities: STR +2, DEX +4, CON +1, INT 0, WIS +1, CHA -1
Skills: Acrobatics +6, Athletics +4, Awareness +3, Endurance +2, Knowledge 0, Persuasion +1, Survival +3, Thievery +4
Talents: 3 Points or recommended: Rapid Shot, Far Shot
Special Qualities: Heroic Surge
Leather Armor, Buckler, Short Sword, Short Bow, Dagger
- Same as Race. Human racial language is Common.
Archer 3
Class/Level: Fighter 3
Challenge Rating: 2
Size: M
Initiative: +6
Defense
Hit Points: 28 (3HD)
Armor Class: 19 , touch 14, flat-footed 15 ( +4 DEX, +4 Armor, +1 Shield)
Offense
Speed: 30 ft.
Base Attack: +3
Melee: Short Sword +5 (1d6+2), Dagger +5 (1d4+2)
Ranged: Short Bow +7 (1d6) or Rapid Shot; 2xShortbow +5 (1d6)
Special Attacks: –
Statistics
Abilities: STR +2, DEX +4, CON +1, INT 0, WIS +1, CHA -1
Skills: Acrobatics +6, Athletics +4, Awareness +4, Endurance +2, Knowledge 0, Persuasion +1, Survival +3, Thievery +4
Talents: 4 Points or recommended: Rapid Shot, Far Shot,
Special Qualities: Heroic Surge, Quick Recovery, Improved Initiative
Chain Shirt, Buckler, Short Sword, Short Bow, Dagger
Archer 4
Class/Level: Fighter 4
Challenge Rating: 3
Initiative: +6
Defense
Hit Points: 37 (4HD)
Armor Class: 19 , touch 14, flat-footed 15 ( +4 DEX, +4 Armor, +1 Shield)
Offense
Speed: 30 ft.
Base Attack: +4
Melee: Short Sword +7 (1d6+3), Dagger +7 (1d4+3)
Ranged: Short Bow (Composite) +8 (1d6+3) or Rapid Shot; 2x Shortbow (Composite) +6 (1d6+3)
Special Attacks: –
Statistics
Abilities: STR +3, DEX +4, CON +1, INT 0, WIS +1, CHA -1
Skills: Acrobatics +7, Athletics +4, Awareness +4, Endurance +4, Knowledge 0, Persuasion +1, Survival +3, Thievery +4
Talents: 5 Points or recommended: Improved Initiative, Rapid Shot, Far Shot, Point Black Shot
Special Qualities: Heroic Surge, Quick Recovery
Chain Shirt, Buckler, Short Sword, Short Bow (Composite), Dagger
Archer 5
Class/Level: Fighter 5
Challenge Rating: 4
Size: M
Initiative: +6
Defense
Hit Points: 44 (5d10+5)
Armor Class: 20 , touch 15, flat-footed 15 ( +4 DEX, +4 Armor, +1 Shield, +1 Dodge)
Offense
Speed: 30 ft.
Base Attack: +5
Melee; 2 Short Sword +8 (1d6+3); 2 Dagger +8 (1d4+3);
Ranged; 2 Short Bow (Composite) +9 (1d6+3) or Rapid Shot; 3 Shortbow (Composite) +7 (1d6+3)
Special Attacks: –
Statistics
Abilities: STR +3, DEX +4, CON +1, INT 0, WIS +1, CHA -1
Skills: Acrobatics (Reflex) +7, Athletics +4, Awareness +4, Endurance (Fortitude) +4, Knowledge 0, Persuasion +1, Survival (Will) +4, Thievery +4
Talents: 6 Points or recommended: Dodge, Improved Initiative, Rapid Shot, Far Shot, Point Black Shot
Special Qualities: Extra Attack, Heroic Surge, Quick Recovery
Chain Shirt, Buckler, Short Sword, Short Bow (Composite), Dagger
Archer 6
Class/Level: Fighter 6
Challenge Rating: 5
Size: M
Initiative: +6
Defense
Hit Points: 53 (6d10+8)
Armor Class: 20 , touch 15, flat-footed 15 ( +4 DEX, +4 Armor, +1 Shield, +1 Dodge)
Offense
Speed: 30 ft.
Base Attack: +6
Melee; 2 Short Sword +9 (1d6+3); 2 Dagger +9 (1d4+3);
Ranged; 2 Short Bow (Composite) +11 (1d8+4) or Rapid Shot; 3 Shortbow (Composite) +9 (1d8+4)
Special Attacks: –
Statistics
Abilities: STR +3, DEX +4, CON +1, INT 0, WIS +1, CHA -1
Skills: Acrobatics (Reflex) +7, Athletics +4, Awareness +4, Endurance (Fortitude) +5, Knowledge 0, Persuasion +1, Survival (Will) +4, Thievery +4
Talents: 7 Points or recommended: Dodge, Improved Initiative, Rapid Shot, Far Shot, Point Black Shot, Weapon Specialty (Longbow)
Special Qualities: Extra Attack, Good Position, Heroic Surge, Quick Recovery
Chain Shirt, Buckler, Short Sword, Longbow (Composite), Dagger
Archer 7
Class/Level: Fighter 7
Challenge Rating: 6
Initiative: +6
Defense
Hit Points: 60 (7d10+9)
Armor Class: 20 , touch 15, flat-footed 15 ( +4 DEX, +4 Armor, +1 Shield, +1 Dodge)
Offense
Speed: 30 ft.
Base Attack: +7
Melee; 2 Short Sword +10 (1d6+3); 2 Dagger +10 (1d4+3);
Ranged; 2 Short Bow (Composite) +12 (1d8+4) or Rapid Shot; 3 Shortbow (Composite) +10 (1d8+4)
Special Attacks: –
Statistics
Abilities: STR +3, DEX +4, CON +1, INT 0, WIS +1, CHA -1
Skills: Acrobatics (Reflex) +7, Athletics +5, Awareness +4, Endurance (Fortitude) +5, Knowledge 0, Persuasion +1, Survival (Will) +4, Thievery +4
Talents: 8 Points or recommended: Dodge, Improved Initiative, Nimble, Rapid Shot, Far Shot, Point Black Shot, Weapon Specialty (Longbow)
Special Qualities: Extra Attack, Good Position, Heroic Surge, Quick Recovery
Chain Shirt, Buckler, Short Sword, Longbow (Composite), Dagger
Archer 8
Class/Level: Fighter 8
Challenge Rating: 7
Size: M
Initiative: +6
Defense
Hit Points: 71 (8d10+14)
Armor Class: 20 , touch 15, flat-footed 15 ( +4 DEX, +4 Armor, +1 Shield, +1 Dodge)
Offense
Speed: 30 ft.
Base Attack: +8
Melee; 3 Short Sword +11 (1d6+3); 3 Dagger +11 (1d4+3);
Ranged; 3 Short Bow (Composite) +14 (1d8+4) or Rapid Shot; 4 Shortbow (Composite) +12 (1d8+4)
Special Attacks: –
Statistics
Abilities: STR +3, DEX +5, CON +1, INT 0, WIS +1, CHA -1
Skills: Acrobatics (Reflex) +9, Athletics +5, Awareness +6, Endurance (Fortitude) +5, Knowledge 0, Persuasion +1, Survival (Will) +4, Thievery +5
Talents: 9 Points or recommended: Alertness, Dodge, Improved Initiative, Nimble, Rapid Shot, Far Shot, Point Black Shot, Weapon Specialty (Longbow)
Special Qualities: Bonus Attack, Extra Attack, Good Position, Heroic Surge, Quick Recovery
Chain Shirt, Buckler, Short Sword, Longbow (Composite), Dagger