Back to the Homestead

The iron door clanked shut.

“I don’t like having these cells down here,” said Thay.

Roe looked over, his eyes understanding, “I know. Neither do I. But we have to have some place to hold those who we capture. At least until we figure out what to do with them.”

A gruff voice came out from the barred door on the right. “Better just kill me. And yerselves. The Sons won’t take nicely to you killin’ our members.”

Roe glanced at that cell, then with worried eyes at the other, silent cell. Inside a skinny man, his hands and neck chained in iron, sat cross legged staring at the door with one unnatural metal eye.

“We have to contact Biena. She will know what to do.” Roe looked to his companions. They all nodded in agreement.

As they all filed out of the basement, Leshy held his backpack tight, the large tome inside seeming unnaturally warm.

Shadows of the Tower: Path of Two, Adventure One

Apra 4th – Dusk

The moons had started to appear in the darkening sky. The wooden bridge creaked in the wind over the chasm behind the adventurers.

Two bandits struggled against their bonds. They tried to cry out, but Roe had muffled their foul mouthes with strips of cloth. Thay tended to their wounds. He turned to the others.

“We did not have to kill them, we could have incapacitated them.”

Leshy looked up, he strange eyes seemed puzzled. “What does mean, incapacitate? These were enemies. Enemies get defeated.”

“And now what do we do with them? We have to get to Elmhearth, and they will just slow us down.” Roe seemed a little uncomfortable straying from the mission.

Leshy interjected, “We defeat them. Then we go.”

The rogue looked ready to say something when the older bandit loosened his mouth gag enough to talk, “No reason for all of that. I can pay you. And pay you well, if you let us go.”


Summary

The adventurers left Kowal and headed north. In the forest, they were attacked by wolves, though they successfully defeated or scared off the beasts. On the third night they arrived at the Northguard Inn.

They sat at the large round table, which seemed a little short. They then found out that they had taken a dwarven patrol’s regular table. After a night of drinking and stories, the dwarves challenged the group to a wrestling match.  Leshy successfully defeated a one armed dwarf, and after such a good show, Mort pledged his and his “Irregulars” friendship to the adventurers.

Continuing on the Elmhearth, the adventurers ran afoul of some bandits at a large bridge. The bandits were defeated, though two survived and were taken prisoner.

 

 

The Dead Gulch Adventure is now Live on Kickstarter!

kickstarter-image3Plagues have ravaged the lands for generations. While the city of Ferryport has been spared the worst, it has still seen its share of death and pestilence. During the worst outbreaks, corpses lined the streets and the people had to find a place to dispose of the bodies. North of the city, they walled up the sewers and filled them like catacombs with the charred bones of the dead. In the southern parts of the city, they dumped corpses by the thousands into the canyon which split the land between South Hollow and Lyncast. This became known as the Dead Gulch.
The adventurers are hired by Tain Northbow, a druid and advisor to Silas Monta, one of the most powerful men in Ferryport. A man of his power and influence has many friends and many enemies. One of Silas’ longtime adversaries among the Guildmasters is Lord Resly. After the treason of Lord Glycyn, former ruler of Ferryport, Resly opposed all motions to move toward a democratic government. Resly believed the city needed a single strong ruler, supported by the Guildmasters, who would become minor lords of the city.
Now, Resly has been missing for over two weeks. The City Guard have investigated and found no trace of Resly, save a rumored visit to a traveling circus. His house sits abandoned and watched over by the Guard. Rumors have started to circulate that Silas may have eliminated his biggest opponent. To clear his name, Silas has hired you to look into the disappearance and report back with anything you find.
Explore the strange and mysterious Todaren Family Circus. Look for clues to explain Resly’s disappearance. Explore the cemetery during the unnatural storms that have been increasing in severity. And continue to forge your own legacy within the chronicles of Ferryport.
The Dead Gulch is a Pathfinder Roleplaying Game-compatible role playing adventure designed for 4 to 6 characters of 2nd level. This adventure is part 2 of the Ferryport Adventures: Return of the Fey adventure path, set in the dark world of Uteria.

 

Fan Fiction – A Treasure

by Jeremy White Stout

Xyla crouched in the underbrush, not as much to conceal herself as she wanted to be relaxed so she could think. The merc crew she had followed out of town was settling in after their evening meal and were starting to bed down. There were several crude comments directed at the two women in the group, who smirked and threatened until the teasing passed. Xyla shook her head. Men, she thought, but without disparity. She had travelled with many male-heavy groups, but none of them were ever this vulgar. Once, it had even been an entire party of barbarians, but they were very respectful of the women in their crew.

She picked up a couple of small rocks and twiddled them absently while she gauged the makeup of this particular team: two fighters (one of them female), a barbarian, a rogue, some healer-type (the other female) and the leader, an ex-soldier type who was the one who had exactly what she was there for. She’d seen it in town while she was assisting Felden on an info gathering jaunt of his. She enjoyed working with other rogues, but she chose her partners differently than most others of her profession did: they had to have something about them she liked. With Felden, it was his stutter. Everyone who knew him called him Twitch because of it, but Xyla didn’t: his name was Felden and so he was Felden. She didn’t make fun of him: she thought the stutter was kind of endearing.Continue reading

We are funded! 290%!!

Thanks to everyone who made this happen! Dane and I are now working on fleshing out all the added characters and places that were added due to funding goals. I will be putting together new art orders for the added artwork at the end of the week. But things are moving quickly and the book should be out way ahead of schedule.

I am also getting the ball rolling on the next adventure in the series so we can have a full adventure path finished by 2015.

In addition we are sending out the adventure to have some out of house play-testing done. The beta should be ready by the end of the week. So if anyone wants a sneak peak at the adventure and wants to do a little testing, I will post details later this week.

Thanks again to everyone! And live the fantasy!

Mike

We need help coming up with an iconic name!

All roleplayers know what a Dungeon Master is, and a Vampire knows what a storyteller is. For us Pathfinders, a Game Master leads the way. But who weaves the story in Uteria?

Dane and I have been tossing around names for a while, trying to come up with a unique name for those who run our game. We want something that shows how our game should be run, and add a little flavor at the same time.

Uteria is a story heavy RPG, and our game master name should reflect it. We really liked Green Fariy’s name of Chronicler for their Of Gods and Heroes system, but we decided that our GM is not just chronicling the adventurers, he is helping the story be told. For the past few weeks, we have though about Story Master. But as Justin from Green Fairy games said, that sounds like we just slapped together Dungeon Master and Storyteller. And telling someone you are SMing tonight just sounds.. wrong. Then I though, maybe we just called the GM the Guide. But we haven’t found the right fit yet.

Finally I said, “Wait, I have a ton of creative friends. Let’s make them do the work!”. Ok, not really, but we would love your input.

So, if you want, help us come up with a good name for the GM, and we will give you a copy of our soon to be released Ferryport Adventures book with an original drawing in the front by me! If you are already getting the book, we will find something else very cool for you to have. I am sure we have something interesting around the office you may want. So get crackin’ on a thesaurus!

Thanks in advance for all the great (and one weird) suggestions we are sure to get!

-Mike

The Ferryport Adventures – Kickstarter Press Release

Lone Wanderer Entertainment announces the launch of the Kickstarter for the book, The Ferryport Adventures.

Written by Michael Bielaczyc and Dane Clark Collins, the Ferryport Adventures is one part adventure, one part city guide.

Artists in the book include: Lindsay Archer, AL Ashbaugh, Michael Bielaczyc, Paul Bielaczyc, Sam Flegal, and Melissa Gay.

ferryport-kickstarter3

What is in the book?

The Ferryport Adventures will include two different books under one cover:Continue reading