A thief in the shadows or a charismatic swashbuckler, a rogue is master of sneaking and attacking vulnerable spots.
Rogue 1
Class/Level: 1
Challenge Rating: 1/2
Size: M
Initiative: +4
Defense
Hit Points: 6 (1d8+1)
Armor Class: 16 , touch 14, flat-footed 12 ( +4 DEX, +2 Armor)
Offense
Speed: 30 ft
Base Attack: +1
Melee: Short Sword +4 (1d6+3); Dagger +3 (1d4+2);
Ranged: Dagger +5 (1d4+2)
Special Attacks: Sneak Attack (+1d6)
Statistics
Abilities: STR +2, DEX +4, CON +1, INT -1, WIS +1, CHA +0
Skills: Acrobatics +5, Athletics +2, Awareness +3, Endurance +1, Knowledge +0, Persuasion +2, Spellcraft +0, Survival +3, Thievery +6 (+8 Hide, Sneak, Move Silently)
Talents: 2 points or recommended: Weapon Specialty (Short Sword) and Stealthy
Special Qualities: Trapfinding
Standard, Leather armor, Short Sword, Dagger, Thieve’s Picks, Piton, Vial of Acid, Lantern Hooded, Silk Rope (100’), Grappling hook
Rogue 2
Class/Level: 2
Challenge Rating: 1
Size: M
Initiative: +4
Defense
Hit Points: 13 (2d8+2)
Armor Class: 17 , touch 14, flat-footed 13 ( +4 DEX, +3 Armor)
Offense
Speed: 30 ft
Base Attack: +1
Melee: Short Sword +4 (1d6+3), Dagger +3 (1d4+2)
Ranged: Dagger +5 (1d4+2)
Special Attacks: Sneak Attack (+1d6)
Statistics
Abilities: STR +2, DEX +4, CON +1, INT -1, WIS +1, CHA +0
Skills: Acrobatics +5, Athletics +2, Awareness +4, Endurance +1, Knowledge +0, Persuasion +2, Spellcraft +0, Survival +3, Thievery +7 (+9 Hide, Sneak, Move Silently)
Talents: 2 points or recommended: Weapon Specialty (Short Sword) and Stealthy
Special Qualities: Evasion, Artful Dodger, Trapfinding
Standard, Studded Leather armor, Short Sword, Dagger, Thieve’s Picks, Piton, Vial of Acid, Lantern Hooded, Silk Rope (100’), Grappling hook
Rogue 3
Class/Level: 3
Challenge Rating: 2
Size: M
Initiative: +4
Defense
Hit Points: 19 (3d8+3)
Armor Class: 18 , touch 14, flat-footed 14 ( +4 DEX, +3 Armor, Shield +1)
Offense
Speed: 30 ft
Base Attack: +3
Melee: Short Sword +8 (1d6+3);or Dagger +7 (1d4+2);
Ranged: Dagger +7 (1d4+2)
Special Attacks: Sneak Attack (+2d6)
Statistics
Abilities: STR +2, DEX +4, CON +1, INT -1, WIS +1, CHA +0
Skills: Acrobatics +5, Athletics +2, Awareness +4, Endurance +1, Knowledge +0, Persuasion +2, Spellcraft +0, Survival +4, Thievery +8 (+10 Hide, Sneak, Move Silently)
Talents: 3 points or recommended: Stealthy, Weapon Specialty (Short Sword), and Weapon Dexterity
Special Qualities: Evasion, Artful Dodger, Trapfinding, Incredible Dodge
Standard, Studded Leather armor, Buckler Shield, Short Sword, Dagger, Thieve’s Picks, Piton, Vial of Acid, Lantern Hooded, Silk Rope (100’), Grappling hook
Rogue 4
Class/Level: 4
Challenge Rating: 3
Size: M
Initiative: +5
Defense
Hit Points: 25 (4d8+4)
Armor Class: 20 , touch 15, flat-footed 15 ( +5 DEX, +3 Armor, Shield +1, +1 Dodge)
Offense
Speed: 30 ft
Base Attack: +4
Melee: Short Sword +10 (1d6+3);or Dagger +9 (1d4+2);
Ranged: Dagger +9 (1d4+2)
Special Attacks: Sneak Attack (+2d6)
Statistics
Abilities: STR +2, DEX +5, CON +1, INT -1, WIS +1, CHA +0
Skills: Acrobatics +7, Athletics +2, Awareness +4, Endurance +2, Knowledge +0, Persuasion +2, Spellcraft +0, Survival +4, Thievery +9 (+11 Hide, Sneak, Move Silently)
Talents: 4 points or recommended: Dodge, Stealthy, Weapon Specialty (Short Sword), and Weapon Dexterity
Special Qualities: Evasion, Artful Dodger, Trapfinding, Incredible Dodge
Standard, Studded Leather armor, Buckler Shield, Short Sword, Dagger, Thieve’s Picks, Piton, Vial of Acid, Lantern Hooded, Silk Rope (100’), Grappling hook
Rogue 5
Class/Level: 5
Challenge Rating: 4
Size: M
Initiative: +5
Defense
Hit Points: 31 (5d8+5)
Armor Class: 20 , touch 15, flat-footed 15 ( +5 DEX, +3 Armor, Shield +1, +1 Dodge)
Offense
Speed: 30 ft
Base Attack: +5
Melee: Short Sword +11 (1d6+3);or Dagger +10 (1d4+2);
Ranged: Dagger +10 (1d4+2)
Special Attacks: Sneak Attack (+3d6)
Statistics
Abilities: STR +2, DEX +5, CON +1, INT -1, WIS +1, CHA +0
Skills: Acrobatics +8, Athletics +2, Awareness +4, Endurance +2, Knowledge +0, Persuasion +2, Spellcraft +0, Survival +4, Thievery +11 (+13 Hide, Sneak, Move Silently)
Talents: 4 points or recommended: Dodge, Stealthy, Weapon Specialty (Short Sword), and Weapon Dexterity
Special Qualities: Advanced Skills, Evasion, Artful Dodger, Trapfinding, Incredible Dodge, Improved Evasion
Standard, Studded Leather armor, Buckler Shield, Short Sword, Dagger, Thieve’s Picks, Piton, Vial of Acid, Lantern Hooded, Silk Rope (100’), Grappling hook
Rogue 6
Class/Level: 6
Challenge Rating: 5
Size: M
Initiative: +5
Defense
Hit Points: 37 (6d8+6)
Armor Class: 20 , touch 15, flat-footed 15 ( +5 DEX, +3 Armor, Shield +1, +1 Dodge)
Offense
Speed: 30 ft
Base Attack: +6
Melee: Short Sword +12 (1d6+3);or Dagger +11 (1d4+2);
Ranged: Dagger +11 (1d4+2)
Special Attacks: Sneak Attack (+3d6)
Statistics
Abilities: STR +2, DEX +5, CON +1, INT -1, WIS +1, CHA +0
Skills: Acrobatics +8, Athletics +2, Awareness +5, Endurance +2, Knowledge +0, Persuasion +2, Spellcraft +0, Survival +4, Thievery +12 (+14 Hide, Sneak, Move Silently)
Talents: 5 points or recommended: Dodge, Feint, Stealthy, Weapon Specialty (Short Sword), and Weapon Dexterity
Special Qualities: Advanced Skills, Evasion, Artful Dodger, Trapfinding, Incredible Dodge, Improved Evasion, Gut Feeling, Trap Mastery
Standard, Studded Leather armor, Buckler Shield, Short Sword, Dagger, Thieve’s Picks, Piton, Vial of Acid, Lantern Hooded, Silk Rope (100’), Grappling hook
Rogue 7
Class/Level: 7
Challenge Rating: 6
Size: M
Initiative: +5
Defense
Hit Points: 43 (7d8+7)
Armor Class: 20 , touch 15, flat-footed 15 ( +5 DEX, +3 Armor, Shield +1, +1 Dodge)
Offense
Speed: 30 ft
Base Attack: +7
Melee: 2 Short Sword +13 (1d6+3);or 2 Dagger +12 (1d4+2);
Ranged: 2 Dagger +12 (1d4+2)
Special Attacks: Sneak Attack (+4d6), Extra Attack
Statistics
Abilities: STR +2, DEX +5, CON +1, INT -1, WIS +1, CHA +0
Skills: Acrobatics +9, Athletics +2, Awareness +6, Endurance +2, Knowledge +0, Persuasion +2, Spellcraft +0, Survival +4, Thievery +12 (+14 Hide, Sneak, Move Silently)
Talents: 5 points or recommended: Dodge, Feint, Stealthy, Weapon Specialty (Short Sword), and Weapon Dexterity
Special Qualities: Advanced Skills, Evasion, Artful Dodger, Trapfinding, Incredible Dodge, Improved Evasion, Gut Feeling, Trap Mastery,
Standard, Masterwork Studded Leather armor, Buckler Shield, Short Sword, Dagger, Thieve’s Picks, Piton, Vial of Acid, Lantern Hooded, Silk Rope (100’), Grappling hook
Rogue 8
Class/Level: 8
Challenge Rating: 7
Size: M
Initiative: +6
Defense
Hit Points: 49 (8d8+8)
Armor Class: 21 , touch 16, flat-footed 15 ( +6 DEX, +3 Armor, Shield +1, +1 Dodge)
Offense
Speed: 30 ft
Base Attack: +7
Melee: 2 Short Sword +13 (1d6+3);or 2 Dagger +12 (1d4+2);
Ranged: 2 Dagger +12 (1d4+2)
Special Attacks: Sneak Attack (+4d6), Extra Attack, Crippling Strike, Over Extended Attack
Statistics
Abilities: STR +2, DEX +6, CON +1, INT -1, WIS +1, CHA +0
Skills: Acrobatics +9, Athletics +2, Awareness +6, Endurance +2, Knowledge +0, Persuasion +2, Spellcraft +0, Survival +4, Thievery +14 (+16 Hide, Sneak, Move Silently)
Talents: 6 points or recommended: Dodge, Feint, Over Extended Attack, Stealthy, Weapon Specialty (Short Sword), and Weapon Dexterity
Special Qualities: Advanced Skills, Evasion, Artful Dodger, Trapfinding, Incredible Dodge, Improved Evasion, Gut Feeling, Trap Mastery, Expert Mobility
Standard, Masterwork Studded Leather armor, Buckler Shield, Short Sword, Dagger, Thieve’s Picks, Piton, Vial of Acid, Lantern Hooded, Silk Rope (100’), Grappling hook