Rogue

A thief in the shadows or a charismatic swashbuckler, a rogue is master of sneaking and attacking vulnerable spots.

Rogue 1

Class/Level: 1

Challenge Rating: 1/2

Size: M

Initiative: +4

Defense

Hit Points: 6 (1d8+1)

Armor Class: 16 , touch 14, flat-footed 12 ( +4 DEX, +2 Armor)

Offense

Speed: 30 ft

Base Attack: +1

Melee: Short Sword +4 (1d6+3); Dagger +3 (1d4+2);

Ranged: Dagger +5 (1d4+2)

Special Attacks: Sneak Attack (+1d6)

Statistics

Abilities: STR +2, DEX +4, CON +1, INT -1, WIS +1, CHA +0

Skills: Acrobatics +5, Athletics +2,  Awareness +3, Endurance +1, Knowledge +0, Persuasion +2, Spellcraft +0, Survival +3, Thievery +6 (+8 Hide, Sneak, Move Silently)

Talents: 2 points or recommended: Weapon Specialty (Short Sword) and Stealthy

Special Qualities: Trapfinding 

Equipment:

Standard, Leather armor, Short Sword, Dagger, Thieve’s Picks, Piton, Vial of Acid, Lantern Hooded, Silk Rope (100’), Grappling hook

Rogue 2

Class/Level: 2

Challenge Rating: 1

Size: M

Initiative: +4

Defense

Hit Points: 13 (2d8+2)

Armor Class: 17 , touch 14, flat-footed 13 ( +4 DEX, +3 Armor)

Offense

Speed: 30 ft

Base Attack: +1

Melee: Short Sword +4 (1d6+3), Dagger +3 (1d4+2)

Ranged: Dagger +5 (1d4+2)

Special Attacks: Sneak Attack (+1d6)

Statistics

Abilities: STR +2, DEX +4, CON +1, INT -1, WIS +1, CHA +0

Skills: Acrobatics +5, Athletics +2,  Awareness +4, Endurance +1, Knowledge +0, Persuasion +2, Spellcraft +0, Survival +3, Thievery +7 (+9 Hide, Sneak, Move Silently)

Talents: 2 points or recommended: Weapon Specialty (Short Sword) and Stealthy

Special Qualities: Evasion, Artful Dodger, Trapfinding 

Equipment:

Standard, Studded Leather armor, Short Sword, Dagger, Thieve’s Picks, Piton, Vial of Acid, Lantern Hooded, Silk Rope (100’), Grappling hook

Rogue 3

Class/Level: 3

Challenge Rating: 2

Size: M

Initiative: +4

Defense

Hit Points: 19 (3d8+3)

Armor Class: 18 , touch 14, flat-footed 14 ( +4 DEX, +3 Armor, Shield +1)

Offense

Speed: 30 ft

Base Attack: +3

Melee: Short Sword +8 (1d6+3);or Dagger +7 (1d4+2);

Ranged: Dagger +7 (1d4+2)

Special Attacks: Sneak Attack (+2d6)

Statistics

Abilities: STR +2, DEX +4, CON +1, INT -1, WIS +1, CHA +0

Skills: Acrobatics +5, Athletics +2,  Awareness +4, Endurance +1, Knowledge +0, Persuasion +2, Spellcraft +0, Survival +4, Thievery +8 (+10 Hide, Sneak, Move Silently)

Talents: 3 points or recommended: Stealthy, Weapon Specialty (Short Sword), and Weapon Dexterity

Special Qualities: Evasion, Artful Dodger, Trapfinding, Incredible Dodge

Equipment:

Standard, Studded Leather armor, Buckler Shield, Short Sword, Dagger, Thieve’s Picks, Piton, Vial of Acid, Lantern Hooded, Silk Rope (100’), Grappling hook

Rogue 4

Class/Level: 4

Challenge Rating: 3

Size: M

Initiative: +5

Defense

Hit Points: 25 (4d8+4)

Armor Class: 20 , touch 15, flat-footed 15 ( +5 DEX, +3 Armor, Shield +1, +1 Dodge)

Offense

Speed: 30 ft

Base Attack: +4

Melee: Short Sword +10 (1d6+3);or Dagger +9 (1d4+2);

Ranged: Dagger +9 (1d4+2)

Special Attacks: Sneak Attack (+2d6)

Statistics

Abilities: STR +2, DEX +5, CON +1, INT -1, WIS +1, CHA +0

Skills: Acrobatics +7, Athletics +2,  Awareness +4, Endurance +2, Knowledge +0, Persuasion +2, Spellcraft +0, Survival +4, Thievery +9 (+11 Hide, Sneak, Move Silently)

Talents: 4 points or recommended: Dodge, Stealthy, Weapon Specialty (Short Sword), and Weapon Dexterity

Special Qualities: Evasion, Artful Dodger, Trapfinding, Incredible Dodge

Equipment:

Standard, Studded Leather armor, Buckler Shield, Short Sword, Dagger, Thieve’s Picks, Piton, Vial of Acid, Lantern Hooded, Silk Rope (100’), Grappling hook

Rogue 5

Class/Level: 5

Challenge Rating: 4

Size: M

Initiative: +5

Defense

Hit Points: 31 (5d8+5)

Armor Class: 20 , touch 15, flat-footed 15 ( +5 DEX, +3 Armor, Shield +1, +1 Dodge)

Offense

Speed: 30 ft

Base Attack: +5

Melee: Short Sword +11 (1d6+3);or Dagger +10 (1d4+2);

Ranged: Dagger +10 (1d4+2)

Special Attacks: Sneak Attack (+3d6)

Statistics

Abilities: STR +2, DEX +5, CON +1, INT -1, WIS +1, CHA +0

Skills: Acrobatics +8, Athletics +2,  Awareness +4, Endurance +2, Knowledge +0, Persuasion +2, Spellcraft +0, Survival +4, Thievery +11 (+13 Hide, Sneak, Move Silently)

Talents: 4 points or recommended: Dodge, Stealthy, Weapon Specialty (Short Sword), and Weapon Dexterity

Special Qualities: Advanced Skills, Evasion, Artful Dodger, Trapfinding, Incredible Dodge, Improved Evasion

Equipment:

Standard, Studded Leather armor, Buckler Shield, Short Sword, Dagger, Thieve’s Picks, Piton, Vial of Acid, Lantern Hooded, Silk Rope (100’), Grappling hook

Rogue 6

Class/Level: 6

Challenge Rating: 5

Size: M

Initiative: +5

Defense

Hit Points: 37 (6d8+6)

Armor Class: 20 , touch 15, flat-footed 15 ( +5 DEX, +3 Armor, Shield +1, +1 Dodge)

Offense

Speed: 30 ft

Base Attack: +6

Melee: Short Sword +12 (1d6+3);or Dagger +11 (1d4+2);

Ranged: Dagger +11 (1d4+2)

Special Attacks: Sneak Attack (+3d6)

Statistics

Abilities: STR +2, DEX +5, CON +1, INT -1, WIS +1, CHA +0

Skills: Acrobatics +8, Athletics +2,  Awareness +5, Endurance +2, Knowledge +0, Persuasion +2, Spellcraft +0, Survival +4, Thievery +12 (+14 Hide, Sneak, Move Silently)

Talents: 5 points or recommended: Dodge, Feint, Stealthy, Weapon Specialty (Short Sword), and Weapon Dexterity

Special Qualities: Advanced Skills, Evasion, Artful Dodger, Trapfinding, Incredible Dodge, Improved Evasion, Gut Feeling, Trap Mastery

Equipment:

Standard, Studded Leather armor, Buckler Shield, Short Sword, Dagger, Thieve’s Picks, Piton, Vial of Acid, Lantern Hooded, Silk Rope (100’), Grappling hook

Rogue 7

Class/Level: 7

Challenge Rating: 6

Size: M

Initiative: +5

Defense

Hit Points: 43 (7d8+7)

Armor Class: 20 , touch 15, flat-footed 15 ( +5 DEX, +3 Armor, Shield +1, +1 Dodge)

Offense

Speed: 30 ft

Base Attack: +7

Melee: 2 Short Sword +13 (1d6+3);or 2 Dagger +12 (1d4+2);

Ranged: 2 Dagger +12 (1d4+2)

Special Attacks: Sneak Attack (+4d6), Extra Attack

Statistics

Abilities: STR +2, DEX +5, CON +1, INT -1, WIS +1, CHA +0

Skills: Acrobatics +9, Athletics +2,  Awareness +6, Endurance +2, Knowledge +0, Persuasion +2, Spellcraft +0, Survival +4, Thievery +12 (+14 Hide, Sneak, Move Silently)

Talents: 5 points or recommended: Dodge, Feint, Stealthy, Weapon Specialty (Short Sword), and Weapon Dexterity

Special Qualities: Advanced Skills, Evasion, Artful Dodger, Trapfinding, Incredible Dodge, Improved Evasion, Gut Feeling, Trap Mastery, 

Equipment:

Standard, Masterwork Studded Leather armor, Buckler Shield, Short Sword, Dagger, Thieve’s Picks, Piton, Vial of Acid, Lantern Hooded, Silk Rope (100’), Grappling hook

Rogue 8

Class/Level: 8

Challenge Rating: 7

Size: M

Initiative: +6

Defense

Hit Points: 49 (8d8+8)

Armor Class: 21 , touch 16, flat-footed 15 ( +6 DEX, +3 Armor, Shield +1, +1 Dodge)

Offense

Speed: 30 ft

Base Attack: +7

Melee: 2 Short Sword +13 (1d6+3);or 2 Dagger +12 (1d4+2);

Ranged: 2 Dagger +12 (1d4+2)

Special Attacks: Sneak Attack (+4d6), Extra Attack, Crippling Strike, Over Extended Attack

Statistics

Abilities: STR +2, DEX +6, CON +1, INT -1, WIS +1, CHA +0

Skills: Acrobatics +9, Athletics +2,  Awareness +6, Endurance +2, Knowledge +0, Persuasion +2, Spellcraft +0, Survival +4, Thievery +14 (+16 Hide, Sneak, Move Silently)

Talents: 6 points or recommended: Dodge, Feint, Over Extended Attack, Stealthy, Weapon Specialty (Short Sword), and Weapon Dexterity

Special Qualities: Advanced Skills, Evasion, Artful Dodger, Trapfinding, Incredible Dodge, Improved Evasion, Gut Feeling, Trap Mastery, Expert Mobility

Equipment:

Standard, Masterwork Studded Leather armor, Buckler Shield, Short Sword, Dagger, Thieve’s Picks, Piton, Vial of Acid, Lantern Hooded, Silk Rope (100’), Grappling hook