Kyzk
Long tusks and matching horns is what strikes most about the giant Kyzk of the plains. Hunted and revered, it is indeed a beast to remember.
A Kyzk is a large furry creature which roams the warm lands of the south. It is know as a staple of hunters in the area, not only for its flavorful meat, but also as a sport. Kyzks stand much taller than a man, and its great horns have gored many an unlucky hunter. They are muscled and thick skinned under their fur, but also fast for its size.
Kyzk
Challenge Rating: 6
Size: Huge
Type: Animal
Initiative: +1
Defense
Hit Points: 62 (7HD)
Armor Class: 16, Touch 9, Flat footed 15 (+1 dex, +6 Natural Armor, -2 Size)
Saves: Fort +10 Ref +5 Will+5
Weaknesses: –
Offense
Speed: 40ft
Base Attack: +5
Melee: Gore +10 (2d6+9)
Ranged:
Special Attacks: Stampede, Trample (2d6+9)
Sanity Effects: –
Statistics
Abilities: STR 23 , DEX 12, CON 21, INT 4, WIS 15, CHA 5
Skills: Acrobatics +1, Athletics +10, Awareness +4, Endurance +7, Knowledge –, Persuasion –, Spellcraft –, Survival +2, Thievery +1
Talents: Powerful, Run, Take a Hit
Special Qualities: Damage Reduction 1
Ecology
Environment: Warm Plain or desert
Organization: Herd
Treasure: Standard
Stampede
A stampede occurs if three or more creatures with stampede make a trample attack while remaining adjacent to each other. While stampeding, the creatures can trample foes of their size or smaller, and the trample’s save DC increases by +2.