Ghoul
Challenge Rating: 1
Size: Medium
Type: Undead
Initiative: +2
Defense
Hit Points: 13hp (2d12)
Armor Class: 14, touch 12, flat footed 12 (+2 Dex, +2 natural)
Saves: Fort +0 Ref +2 Will +5
Weaknesses: —
Offense
Speed: 40
Base Attack: +1
Melee: Bite +1 (1d6+1+ paralysis) and 2 Claws +0 (1d3 plus paralysis)
Ranged: –
Special Attacks: ghoul fever, paralysis
Sanity Effects: First encounter 0/1d2
Statistics
Abilities: Str 13, Dex 15, Con 0, Int 6, Wis 14, Cha 8
Skills: Acrobatics +2, Athletics +1, Awareness +4, Endurance -, Knowledge -, Persuasion -, Spellcraft 0, Survival +2, Thievery +2
Talents: 1 point or recommended: Alertness
Special Qualities: Multiattack, Darkvision 60’
Ecology
Environment: Any
Organization: Any
Treasure: Standard
Ghoul Fever
Disease—bite, Fortitude DC 12, incubation period 1 day, damage 1d3 CON and 1d3 DEX for two weeks.
Multiattack
The creature’s secondary attacks with natural weapons take only a -1 penalty.
Paralysis
Those hit by a ghoul’s bite or claw attack must succeed on a DC 12 Fortitude save or be paralyzed for 1d4+1 rounds. Elves have immunity to this paralysis.