Purchase Equipment
The coins of Atheles are gold pieces (gp), silver pieces (sp), and copper pieces (cp). The exchanges rates are 10sp=1gp, and 10cp=1sp.
Each player gets 3d4 x 10 + 20 gp at character creation.
Goods | Cost | Weight | Goods | Cost | Weight | |
Backpack (empty) | 2 gp | 2 lb. | Lock (amazing) | 150 gp | 1 lb. | |
Bedroll | 1 sp | 5 lb. | Manacles | 15 gp | 2 lb. | |
Blanket, winter | 5 sp | 3 lb. | Mirror, small steel | 10 gp | ½ lb. | |
Oil (1 pint) | 5 sp | 1 lb. | ||||
Caltrops | 5 sp | 1 lb. | Pouch, belt (empty) | 1 gp | ½ lb. | |
Candle | 1 cp | — | Rations, trail (per day) | 5 sp | 1 lb. | |
Case, map or scroll | 1 gp | ½ lb. | Rope, hemp (50’) | 1 gp | 10 lb. | |
Chain (10’) | 30 gp | 2 lb. | Rope, silk (50’) | 10 gp | 5 lb. | |
Chalk | 1 cp | Sack (empty) | 1 sp | ½ lb.1 | ||
Flint and steel | 1 gp | — | Signet ring | 5 gp | — | |
Grappling hook | 1 gp | 4 lb. | Shovel | 2 gp | 8 lb. | |
Hammer | 5 sp | 2 lb. | Soap (per lb.) | 5 sp | 1 lb. | |
Lamp | 5 sp | 1 lb. | Sledge | 1 gp | 10 lbs. | |
Lantern, bullseye | 12 gp | 3 lb. | Spyglass | 1,000 gp | 1 lb. | |
Lantern, hooded | 7 gp | 2 lb. | Tent | 10 gp | 20 lb. | |
Lock (very simple) | 20 gp | 1 lb. | Torch | 1 cp | 1 lb. | |
Lock (average) | 40 gp | 1 lb. | Waterskin | 1 gp | 4 lb. | |
Lock (good) | 80 gp | 1 lb. | Whetstone | 2 cp | 1 lb. |
Tools and Kits | ||
Alchemist’s lab | 240 gp | 40 lb. |
Climber’s kit | 80 gp | 5 lb. |
Healer’s kit | 50 gp | 1 lb. |
Magnifying glass | 100 gp | – |
Musical instrument | 5 gp | |
Musical instrument (masterwork) | 100 gp | |
Thieves’ tools | 30 gp | 1 lb. |
Thieves’ tools (masterwork) | 100 gp | 2 lb. |
Goods or Services | Cost | Weight | Goods or Services | Cost | Weight |
Ale | Meals (per day) | ||||
Gallon | 2 sp | 8 lb. | Good | 5 sp | — |
Mug | 4 cp | 1 lb. | Common | 3 sp | — |
Bread, per loaf | 2 cp | ½ lb. | Poor | 1 sp | — |
Cheese, hunk of | 1 sp | ½ lb. | Meat, chunk of | 3 sp | ½ lb. |
Inn stay (per day) | Wine | ||||
Good | 2 gp | — | Common (pitcher) | 2 sp | 6 lb. |
Common | 4 sp | — | Fine (bottle) | 10 gp | 1½ lb. |
Poor | 1 sp | — |
Weapons
All weapons do double damage, also called a critical hit, when a natural 20 is rolled: roll your damage dice twice, with all applicable bonuses, and add the rolls together for the total damage inflicted. Type of weapons is P for piercing, S for Slashing, B for Budgeoning, and 2H for Two-Handed.
Weapon | Damage | Weight | Cost | Type | Range |
Unarmed | 1d3 | – | Non-lethal | ||
Light Weapons | |||||
Dagger | 1d4 | 1 lb. | 2 gp | P | 20’ |
Stiletto | 1d4 | 1 lb. | 4 gp | P | – |
Whip | 1d4 | 2 lb. | 2 gp | S | |
Medium Weapons | |||||
Handaxe | 1d6 | 3 lb. | 6 gp | S | |
Mace | 1d6 | 5 lb. | 9 gp | B | |
Quarterstaff | 1d6 | 4 lb. | – | B / 2H | |
Rapier | 1d6 | 2 lb. | 20 gp | P | |
Scimitar | 1d6 | 4 lb. | 15 gp | S | |
Short Spear | 1d6 | 3 lb. | 1 gp | P | 40’ |
Short Sword | 1d6 | 2 lb. | 10 gp | P | |
Large Weapons | |||||
Battleaxe | 1d8 | 6 lb. | 10 gp | S | |
Longsword | 1d8 | 4 lb. | 15 gp | S | |
Falchion | 1d8 | 8 lb. | 20 gp | S / 2H | |
Morningstar | 1d8 | 6 lb. | 8 gp | B / P | |
Spear | 1d8 | 9 lb. | 5 gp | P / 2H | |
Trident | 1d8 | 4 lb. | 15 gp | P | |
Warhammer | 1d8 | 5 lb. | 12 gp | B | |
Extra Large Weapons | |||||
Greataxe | 2d6 | 12 lb. | 20 gp | S / 2H | |
Great Sword | 2d6 | 8 lb. | 5 gp | S / 2H | |
Halberd | 2d6 | 12 lb. | 10 gp | P / S | |
Ranged Weapons | |||||
Bolas | 1d3 | 2 lb. | 5 gp | B | 60’ |
Sling | 1d4 | 0 lb. | – | B | 50’ |
Crossbow | 1d8 | 8 lb. | 45 gp | P / 2H | 100’ |
Shortbow | 1d6 | 2 lb. | 30 gp | P | 65’ |
Longbow | 1d8 | 3 lb. | 75 gp | P | 110’ |
Composite bow | Add STR bonus | Add 100 gp | +20’ range | ||
Ammo | |||||
Arrow (20) | 1 gp | P | |||
Bolt (10) | 1 gp | P | |||
Bullet, sling (10) | 1 sp | B | |||
Exotic Weapons | |||||
Bastard Sword | 1d10 | 6 lb. | 35 gp | S | |
Dwarven Waraxe | 1d10 | 12 lb. | 50 gp | S / 2H | |
Iron Chain Whip | 1d6 | 3 lb. | 15 gp | S |
Armor
Armor | Cost | AC bonus | Max Dex Bonus | Weight |
Light Armor | ||||
Padded | 5 gp | 1 | 8 | 10 lb. |
Leather | 10 gp | 2 | 6 | 15 lb. |
Studded Leather | 25 gp | 3 | 5 | 20 lb. |
Chain shirt | 100 gp | 4 | 4 | 25 lb. |
Medium Armor | ||||
Hide | 15 gp | 3 | 4 | 25 lb. |
Scale mail | 50 gp | 4 | 3 | 30 lb. |
Chainmail | 150 gp | 5 | 2 | 40 lb. |
Breastplate | 200 gp | 5 | 3 | 30 lb. |
Heavy Armor | ||||
Splint mail | 200 gp | 6 | 0 | 45 lb. |
Banded mail | 250 gp | 6 | 1 | 35 lb. |
Half-plate | 600 gp | 7 | 0 | 50 lb. |
Full plate | 1,500 gp | 8 | 1 | 50 lb. |
Shields | ||||
Buckler | 1 gp | 1 | — | 2 lb. |
Shield, light wooden | 3 gp | 1 | — | 5 lb. |
Shield, light steel | 9 gp | 1 | — | 6 lb. |
Shield, heavy wooden | 7 gp | 2 | — | 10 lb. |
Shield, heavy steel | 20 gp | 2 | — | 15 lb. |
Shield, tower | 45 gp | 4 | 2 | 45 lb. |
Selling Items
Items commonly sell for 1/2 their listed price.
Masterwork Items
Masterwork items are created with superior materials and craftsmanship. A masterwork item grants a +1 to any roll using the item. This does not apply to damage. The cost for a masterwork item is quadruple the listed cost.