Kowal, the Grey City, is a large settlement in the Eastlands. It is the capital of a city-state that claims a large swath of land along the Weron River. It was an independent city-state separate from Endamas and Uthgard until the latter part of 5707 when it joined the Uthgard Kingdom.
The city of Kowal has reigned over its barren lands in the East since the end of the Great War. Ruled by the Zadeku family for years beyond memory, the city has been content with its own business for hundreds of years.
The City of Kowal
- Statistics: Crime 6; Danger 5; Economy 3; Law 5; Knowledge 3; Magic 1
- Highest Stat is 10, lowest 1
- Size: City, Seat of Barony
- Government: Aristocracy
- Economic System: Feudal capitalist
- Population: 10,800
Old Banners:
Wards
- Towerview
- Westgarden: Westgarden grew as the city became a manufacturing hub during the 3rd age. This area became quite bohemian and flourished. When the plague hit, this ward suffered the most. Now, many buildings sit empty. The Tower still taxes this area, which has led to mass vacancies and the growth of the Squats.
- Squats: Small square buildings on the city’s edge were once the grand idea of the city to house newcomers as they settled in the city for jobs. Once they had earned some cash, these newcomers would move to another ward. As the city declined, this became a section of town that was neglected and forgotten. The Tower did not ever tax these dwellings, so they grew and became a ward in their own right. Now people live here to avoid the taxes and oversight of the other wards.
- Middleborough
- Grand Heights
- Woodward
- Oldtown
- Dworvtown
- Chimneys
- Waterfront “The Houses”
Places of Interest
- The Walled Tower
- Darkwinter Tavern
- Sascha’s Storehouse
- The Den (Wanderer’s Guild)
- Ash Cloud Theatre
- Factory District
- Dworv Town
- Melgrin’s Warehouse
- Shen’s Mansion
- The Broken Chip
- Marn’s Refuge
- The Cats Herbs
- Bizarre Bazaar
- M Bar
- The Kowal Library
- Kowal Barracks
- The Greystone
- The Druid Grove of Thay
Organizations:
- Wanderers Guild
- The Companions – Thieve’s consortium
- Sons of Silence
- Melkowski Family – Crime Family
- Edge Company – Mercenaries
- Red Dagger – Thieve’s Guild (new)
- Children of the Light
About:
- 2/3 population died in first plague.
- low population.
- Magic is punishable by death.
- Mass graves all along outer border.
- War with tyr hurt city
- Ghul raids make trade hard
Industries
Kowal produces a lot of corn during the summer season, feeding its citizens, and allowing trade with our settlements. But it’s main export is metal. Before the great war giant foundries were established and Kowal provided much of the arms and armament for Uthgard. This factories and know how have survived, and Kowal’s factories work day and night smelting ore and producing metalworks for Tyr, Uthgard, and Endamas. While the roads in and out of Kowal are dangerous, they are guarded well for incoming shipments of ore and exported goods. It is a rough life in the factories of Kowal, but one can scrape by with a decent living by working in them.
Laws
- People own property, but must pay the lord a tax on land and income.
- Magic is forbidden and punishable by death.
- Thievery is punishable first by loss of a finger, second two fingers, and third by the loss of a hand.
- Gambling is legal, but in a house of gambling there is a 50% tax on winnings.
- If accused, both the accuser and the accused are treated the same until the trial. The accused must prove innocence, not be proven guilty.
- For witchcraft, older methods of torture may be used.
There is the Steel Guard for the Baron’s household, City Guard for people, overseen by the Sheriff, and the Red Guard, a church-backed organization. Magistrates rule the court system and are appointed or dismissed by the Baron.
Landscape
Weron River to the south. Lesh Forest to the East. Urtgen forest to the North West
Townships, settlements, and villages:
Locales Alphabetical:
- Baks and Burke
- Bizarre Bazaar
- Cats Herbs
- Crane Company
- Darkwinter Tavern
- Druid Grove of Thay
- Duke’s Arena
- Dworv Town
- Greystone
- Groenwald’s Booksellers
- Kowal Library
- Marn’s Refuge
- Northguard Inn
- Piper’s Pub
- Sascha’s Storehouse
- The Broken Chip
- The Den
- The Squats
- Walled Tower
Groups Alphabetical:
- Children of the Light
- Companions
- Cult of the Crimson King
- Death Takers Guild
- Edge Company
- Ministry of the Arts
- Red Dagger
- Red Guard
- Riddle House Players
- Society of Librarians
- Sons of Silence
- Wanderers
Personalities Alpahbetical:
- Archbishop Gunderlan
- Arnexi Zadeku
- Bezel Mumfors
- Biena
- Brelmani Ayo
- Caitir Hundred-arrow
- Dael
- Dwygar
- Elyn Kryska
- Etahn Belbane
- Felwiyn
- Grael Ograin
- Heilman Ricter
- Helfen
- Heroes of Dwarftown
- Hothlund Kelvhac
- Jan Melgrin
- Katleen Zadeku
- Knight Commander Damien
- Martyn
- Mediev Zadeku
- Mort
- Naru
- Nulthari
- Rob Bevaskin
- Verien
- Willem Godowsky
- Zevaria
Major Events
- 5703 – The Baron’s son, Arnexi, returns from Eredar where he has been silenced for being a Ravager.
- 5704 – The Red Night. Novro 27th. After a riot and fire in the city, Kowal falls under martial law, and the Red Guard go house to house looking for mages.
- 5706 – Catastrophe of the Greystone. The Graystone is burned to the ground in a strange event that many can not remember clearly.
Kowal Gaming Resources:
Maps:
- Kowal Northern Streets – DTRPG / Patreon
- Craven’s Hollow – DTRPG / Patreon
- Sascha’s Storehouse – DTRPG / Patreon
- Cat’s Herbs – DTRPG / Patreon
- M Bar – DTRPG / Patreon
- Druid Grove of Thay – DTRPG / Patreon
- The Den – DTRPG / Patreon
- Eliuska Manor – DTRPG / Patreon
- Albino Raven – DTRPG
- The Hide; An adventurer’s keep – DTRPG / Patreon
Adventures:
- The Haunting of Eliuska Manor: A haunted house adventure for levels 4-6
- The Wanderer’s Test (Shadows of the Tower 01): A starter adventure for level 1.
- The Cursed Grove: A mini adventure for levels 1-2.
- The Temple of the Valley (Shadows of the Tower 02): A level 2-3 adventure in an ancient eldar temple.
- The Pact: A stand alone adventure for level 4, you must infiltrate a local gambling house and put an end to it, one way or another.